Worms is an artillery video game developed by Team17, originally created by Andy Davidson. It is a turn based strategy game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s). It is the first game in the Worms series of video games and was initially only available for the Amiga. Later it was ported to other platforms...
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of computer role-playing games. This was one of the first Dungeons & Dragons-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing computer game...
Universal Soldier is console conversions of Turrican II for the Mega Drive and Game Boy, produced by The Code Monkeys for Accolade, who had kept the rights for the console ports of the franchise. You control Van Damme's character as he turns against his platoon and attempts to bring down the corrupt government organization that created him. Turrican's sprite was changed into a marine and several other substitutions were made...
last update: 25.07.2011, games played: 35
Tyrian 2000, Play online - Tyrian 2000 (Game Boy Color)
1999
Tyrian (v3.0) was re-released as Tyrian 2000, which includes an additional fifth episode and bug fixes. Additional ships include Phoenix II, Storm, Red Dragon, Pretzel Pete Truck (from the Pretzel Pete video game published by XSIV Games)...
Turrican is an action platformer (run-and-gun) with smooth scrolling in all directions, created by programmer and Manfred Trenz for Rainbow Arts company. Turrican first released for the Commodore 64, Amiga and later ported to other home computers and consoles. Inspiration for Turrican was Metroid and Psycho-Nics Oscar games. Memorable music for game was composed by Chris Hülsbeck...
Titus the Fox is a side-scrolling platform game developed by Titus Interactive for the home computers. The main character of the game is a fox. The game was programmed by Eric Zmiro, with graphical design by Francis Fournier and Stephan Beaufils. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or (most notably) picking walking enemies up from behind and throwing them as projectiles at other obstacles...
Titus the Fox is a side-scrolling platform game developed by Titus Interactive for the home computers. The main character of the game is a fox. The game was programmed by Eric Zmiro, with graphical design by Francis Fournier and Stephan Beaufils. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or (most notably) picking walking enemies up from behind and throwing them as projectiles at other obstacles...
A light gun arcade game loosely based on the film of the same name. The home console versions are called T2: The Arcade Game to avoid conflict with the platform games. The story of the game falls in line with the movie Terminator 2: Judgment Day: to save the leader of the Human Resistance, John Connor, and his mother, Sarah, from the T-1000, a mimetic poly-alloy Terminator, bent on killing them both...
Super Breakout features similar gameplay to the original, but with several new game variations. In Super Breakout, there are three different and more advanced game types from which the player can choose: Double, Cavity and Progressive. Super Breakout is very similar to Breakout – the layout, sound, and general behavior of the game is identical – Super Breakout is a microprocessor based game instead of discrete logic, programmed by Asteroids programmer Ed Logg using an early M6502 chip...
last update: 07.09.2012, games played: 4
Super Breakout, Play online - Super Breakout (Game Boy Color)
1978
Super Breakout features similar gameplay to the original, but with several new game variations. In Super Breakout, there are three different and more advanced game types from which the player can choose: Double, Cavity and Progressive. Super Breakout is very similar to Breakout – the layout, sound, and general behavior of the game is identical – Super Breakout is a microprocessor based game instead of discrete logic, programmed by Asteroids programmer Ed Logg using an early M6502 chip...
Street Fighter II: The World Warrior is a competitive fighting game originally released for the arcades in 1991. It is the arcade sequel to the original Street Fighter released in 1987 and was Capcom's fourteenth title that ran on the CP System arcade hardware. Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style...
Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools...
Road Rash is a motorcycle-racing video game, in which the player participates in violent illegal street races. The game was originally released for the Sega Mega Drive/Genesis, but was ported to several other systems. Presented in a third-person view similar to Hang-On, the player competes in illegal road races and must finish in the top 3 places in every race in order to proceed to the next level. As levels progress, the opponents ride faster, fight harder and the tracks are longer and more dangerous...
last update: 08.05.2010, games played: 18868
Road Rash, Play online - Road Rash (Game Boy Color)
1991
Road Rash is a motorcycle-racing video game, in which the player participates in violent illegal street races. The game was originally released for the Sega Mega Drive/Genesis, but was ported to several other systems. Presented in a third-person view similar to Hang-On, the player competes in illegal road races and must finish in the top 3 places in every race in order to proceed to the next level. As levels progress, the opponents ride faster, fight harder and the tracks are longer and more dangerous...
The game starts with the Sultan of Persia being called away for a war in a foreign land. Sensing opportunity, the evil Vizier Jaffar seizes the throne for himself. The Prince is imprisoned, since Jaffar has designs on the Princess. The Princess is also imprisoned and is given an hour to decide: she would have to either marry Jaffar or else, die. The Prince therefore has 60 minutes to complete the game by saving the Princess and killing Jaffar...
last update: 04.05.2010, games played: 248
Prince of Persia, Play OnLine - Prince of Persia (Game Boy Color)
1989
The game starts with the Sultan of Persia being called away for a war in a foreign land. Sensing opportunity, the evil Vizier Jaffar seizes the throne for himself. The Prince is imprisoned, since Jaffar has designs on the Princess. The Princess is also imprisoned and is given an hour to decide: she would have to either marry Jaffar or else, die. The Prince therefore has 60 minutes to complete the game by saving the Princess and killing Jaffar...
Primal Rage is a traditional two-dimensional fighting game in which two players select characters to battle each other in one-on-one combat, or a single player finishes a campaign of fights against the CPU, over increasing difficulty. The final battle of the single-player game consisted of fighting all the other CPU monsters with an increased power bar, made available in a mini-game prior to the fight. A total of seven characters are available for players to select from (as listed below). Each character has his or her own specialized set of attack moves and abilities.
Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by LucasFilm Games, who gave it the name Pipe Dream. Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, which begins flowing after a time delay from the start of the round...
Pinball Fantasies is an Amiga pinball game developed by Digital Illusions in late 1992, as a sequel to Pinball Dreams. Like Pinball Dreams, Pinball Fantasies contains four themed tables with various difficulty levels: Party Land, Speed Devils , Billion Dollar Gameshow, Stones 'N Bones. Each of the pinball tables was now three screens high (instead of two in Pinball Dreams), tables now included three flippers (except Stones 'N Bones) and more advanced animations...
The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. The ball moved according to reasonably realistic physics, and the game was restricted to using table elements which would also be possible to build in reality...
Pac-Man is an arcade game developed by Namco and licensed for distribution in the U.S. by Midway, first released in Japan. Pac-Man is universally considered as one of the classics of the medium, virtually synonymous with video games, and an icon of the 1980s popular culture. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man...
Pac-Man is an arcade game developed by Namco and licensed for distribution in the U.S. by Midway, first released in Japan. Pac-Man is universally considered as one of the classics of the medium, virtually synonymous with video games, and an icon of the 1980s popular culture. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man...
NHL Hockey 95 (NHL 95) is an ice hockey video game developed by Electronic Arts Canada, published for platforms PC DOS, SNES, Sega Genesis in 1994 and ported to handhelds Game Boy, Game Gear in 1995. NHL 95 introduced many new elements to the series. For the first time, a complete season could be played, and players could be created, traded, signed, and released. It is also the first game to give out year end awards at the end of the season. Other gameplay improvements include fake shots, drop passes and lying on the ice to block shots. Fighting is still removed. The graphics on the Genesis and SNES gamed differed greatly from the first three installments of the NHL series (The DOS version kept those graphics)...
Nebulus (Tower Toppler) is a platform game with some distinctive unique features. Your character, a small green creature called Pogo, is on a mission to destroy eight towers that have been built onto the sea, by planting bombs at the towers' peaks. Pogo's progress is hindered by enemies and obstacles, which he has to avoid in order to reach the top of the tower. The actual game play happens at each tower in turn. Pogo starts from the bottom and has to find his way up to the top...
Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in 1993 and then ported to multiple home systems. MKII was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing multiple and varied Fatalities and several iconic characters, such as Kitana, Kung Lao, Mileena and the series' recurring villain, Shao Kahn. The game's plot continues on from the first part, featuring the next MK tournament being set in the otherdimensional realm of Outworld...
Micro Machines 2 featured cars that require different handling techniques for each course and also hovercraft and helicopters. There are different playing modes including "head-to-head", in which each player earns points by driving a full screen ahead of the opponent. The PC version featured a track editor...
Micro Machines is the first game in the series laid the foundation of the gameplay: a top-down racing game with miniature vehicles. The race tracks are unconventionally themed. For example, some races take place on a billiard table while others occur in a garden. The cartridge itself was gold (black in Europe) with a switch at the bottom in order to be compatible with the American and European hardware...
Lemmings was one of the most popular computer games of its time and several games magazines praised the game, giving it some of their highest review scores at the time. Lemmings is divided into a number of levels, grouped into four difficulty levels. Each level comprises both destructible landscape elements such as rocks, indestructible sections such as steel plates, and include numerous obstacles including chasms, high walls, large drops, pools of water or lava, and traps that trigger when a lemming is close...
Lemmings was one of the most popular computer games of its time and several games magazines praised the game, giving it some of their highest review scores at the time. Lemmings is divided into a number of levels, grouped into four difficulty levels. Each level comprises both destructible landscape elements such as rocks, indestructible sections such as steel plates, and include numerous obstacles including chasms, high walls, large drops, pools of water or lava, and traps that trigger when a lemming is close...
last update: 22.05.2010, games played: 114
Karateka, Play online - Master Karateka (Game Boy)
1984
Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. The game begins with an impressive graphic of the fortress of the evil Akuma. Akuma is holding the lovely Princess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess. Mechner adeptly used character gestures and musical cues to evoke the game's immersive atmosphere. The animations nearly match the quality of the ones seen in Mechner's Prince of Persia five years later...