mapDesc([[ ##############################.# #........................##..#.# #.#####.#######...##.###.##..#.# #.#...#.......#...#..##..###.#.# #.###.#.#####..####..##..#.#.#.# #.....#.#..........##..###.#...# #.#.#.#.#..##..#.#.....#.#.#.#.# #.....#.#.#...#...#.###....#.#.# #.#.#.#.###.#####.#...####...#.# #.....#.#.....#.#.#.##..##.###.# ###.###.#.....#.###.....##.#..## #...###.#.....#...#.####.#.#..## #.##.##.#.....##.#.....#.#.#.#.# #.##.#..#.#.#.#..#.##..#..##.#.# #.#..#.#..#.#..#.#.#.###.#.#...# #.#..#.#..#.#..#.#.#...#.#.#.#.# #.##.#.###...####...#.####.#.#.# #.#..#.###...#....#....###.#.#.# #.#..#.######..#######...###.#.# #.#..#.#...#...#.#...#.....#...# #.####.#...#...#.#...#...#.#.#.# #.#..#.#...#...#.#...#####.#.#.# #....#.#####..##.######....#.#.# #.#..#.#..##.....#...##.#####..# #.####.#..#.####.#......#...#.## #.####.#.##.#..#.#...##.#.....## #..............#.#####......#.## ##.###.##.###.##.#####..#.###.## #...#...#..##..........#...#...# #...#...#..#.#.#.#####.#.......# #...#...#..#...........#...#...# ##############################.# ]]) spawn("temple_glass_wall_2", 16, 1, 0, "portal_4_16_1_N") spawn("temple_wall_text_long", 17, 1, 0, "wall_text_4_17_1_N") spawn("temple_door_portcullis", 30, 0, 0, "net_4_30_0") :setDoorState("open") spawn("temple_door_metal", 14, 1, 1, "door_4_14_1") spawn("temple_door_metal", 18, 1, 3, "door_4_18_1") :addPullChain() spawn("lever", 3, 3, 0, "wall_statue_lever_4_3_3_N") spawn("temple_door_metal", 7, 2, 0, "door_4_7_2") :addPullChain() spawn("temple_wall_text_long", 13, 3, 0, "wall_text_4_13_3_N") spawn("lever", 15, 2, 3, "wall_lever_4_15_2_W") spawn("temple_door_metal", 24, 2, 0, "door_4_24_2") :addPullChain() spawn("lock", 1, 3, 1, "wall_statue_lock_4_1_3_E") spawn("temple_pressure_plate", 9, 3, 1, "pressure_plate_4_9_3") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_pit", 10, 3, 1, "pit_4_10_3") spawn("temple_pit", 11, 3, 1, "pit_4_11_3") spawn("temple_pit", 12, 3, 1, "pit_4_12_3") spawn("temple_goromorg_statue", 15, 3, 3, "wall_small_statue_4_15_3_W") spawn("temple_goromorg_statue", 17, 3, 1, "wall_small_statue_4_17_3_E") spawn("temple_alcove", 20, 3, 1, "wall_alcove_4_20_3_E") spawn("temple_door_portcullis", 28, 3, 0, "net_4_28_3") spawn("temple_door_metal", 1, 4, 0, "door_4_1_4") spawn("temple_secret_door", 5, 3, 2, "wall_illusion_4_5_3_S") spawn("temple_secret_door", 5, 5, 0, "wall_illusion_4_5_5_N") spawn("lever", 13, 4, 3, "wall_statue_lever_4_13_4_W") spawn("temple_goromorg_statue", 16, 3, 2, "wall_small_statue_4_16_3_S") spawn("temple_goromorg_statue", 16, 5, 0, "wall_small_statue_4_16_5_N") spawn("temple_alcove", 20, 4, 1, "wall_alcove_4_20_4_E") spawn("temple_door_portcullis", 30, 4, 2, "net_4_30_4") spawn("lock", 1, 5, 3, "wall_statue_lock_4_1_5_W") spawn("temple_wall_text_long", 23, 4, 2, "wall_text_4_23_4_S") spawn("temple_alcove", 24, 4, 2, "wall_alcove_4_24_4_S") spawn("temple_wall_text_long", 2, 5, 2, "wall_text_4_2_5_S") spawn("wall_button", 1, 6, 1, "wall_button_4_1_6_E") spawn("temple_door_metal", 3, 6, 0, "door_4_3_6") spawn("wall_button", 4, 5, 2, "wall_button_4_4_5_S") spawn("temple_door_metal", 20, 6, 3, "door_4_20_6") :addPullChain() spawn("temple_door_metal", 2, 7, 3, "door_4_2_7") spawn("temple_door_metal", 4, 7, 1, "door_4_4_7") spawn("lever", 18, 6, 2, "wall_chain_lever_4_18_6_S") spawn("temple_door_portcullis", 25, 7, 1, "net_4_25_7") spawn("wall_button", 2, 9, 0, "wall_button_4_2_9_N") spawn("temple_door_metal", 3, 8, 2, "door_4_3_8") spawn("wall_button", 5, 8, 3, "wall_button_4_5_8_W") spawn("temple_door_metal", 20, 8, 3, "door_4_20_8") :addPullChain() spawn("lever", 21, 8, 1, "wall_statue_lever_4_21_8_E") spawn("temple_wall_text_long", 13, 9, 1, "wall_text_4_13_9_E") spawn("temple_wall_text_long", 21, 8, 2, "wall_text_4_21_8_S") spawn("lock", 2, 11, 0, "wall_statue_lock_4_2_11_N") spawn("temple_door_metal", 3, 10, 0, "door_4_3_10") spawn("lock", 4, 9, 2, "wall_statue_lock_4_4_9_S") spawn("temple_wall_text_long", 9, 10, 3, "wall_text_4_9_10_W") spawn("temple_door_metal", 20, 10, 3, "door_4_20_10") :addPullChain() spawn("temple_door_portcullis", 26, 10, 0, "net_4_26_10") :setDoorState("open") spawn("temple_wall_text_long", 13, 11, 1, "wall_text_4_13_11_E") spawn("temple_stairs_down", 4, 12, 0, "stairs_down_4_4_12_S") spawn("temple_wall_text_long", 9, 12, 3, "wall_text_4_9_12_W") spawn("temple_door_metal", 20, 12, 3, "door_4_20_12") :addPullChain() spawn("temple_door_portcullis", 28, 12, 0, "net_4_28_12") spawn("temple_goromorg_statue", 6, 13, 3, "wall_small_statue_4_6_13_W") spawn("temple_door_metal", 9, 13, 0, "door_4_9_13") :addPullChain() spawn("temple_goromorg_statue", 10, 12, 2, "wall_small_statue_4_10_12_S") spawn("temple_door_metal", 11, 13, 0, "door_4_11_13") spawn("lock", 12, 12, 2, "wall_statue_lock_4_12_12_S") spawn("temple_door_metal", 13, 13, 0, "door_4_13_13") :addPullChain() spawn("temple_wall_text_long", 14, 14, 0, "wall_text_4_14_14_N") spawn("lever", 14, 14, 1, "wall_statue_lever_4_14_14_E") spawn("lock", 4, 15, 1, "wall_statue_lock_4_4_15_E") spawn("temple_stairs_up", 16, 15, 2, "stairs_up_4_16_15_N") spawn("temple_door_metal", 4, 16, 0, "door_4_4_16") spawn("temple_door_metal", 21, 16, 0, "door_4_21_16") :addPullChain() spawn("temple_secret_button_tiny", 6, 17, 3, "secret_button_tiny_4_6_17_W") spawn("temple_door_metal", 20, 17, 1, "door_4_20_17") :addPullChain() spawn("temple_goromorg_statue", 10, 17, 2, "wall_small_statue_4_10_17_S") spawn("temple_goromorg_statue", 12, 17, 2, "wall_small_statue_4_12_17_S") spawn("temple_door_portcullis", 28, 18, 2, "net_4_28_18") :setDoorState("open") spawn("lever", 11, 18, 2, "wall_chain_lever_4_11_18_S") spawn("temple_stairs_up", 16, 19, 0, "stairs_up_4_16_19_S") spawn("temple_door_metal", 25, 19, 3, "door_4_25_19") spawn("temple_pressure_plate", 26, 19, 1, "pressure_plate_4_26_19") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_wall_text_long", 10, 20, 1, "wall_text_4_10_20_E") spawn("temple_goromorg_statue", 16, 20, 1, "wall_small_statue_4_16_20_E") spawn("temple_wall_text_long", 20, 20, 1, "wall_text_4_20_20_E") spawn("wall_button", 24, 20, 1, "wall_button_4_24_20_E") spawn("temple_door_portcullis", 30, 20, 0, "net_4_30_20") :setDoorState("open") spawn("wall_button", 16, 21, 3, "wall_button_4_16_21_W") spawn("temple_door_portcullis", 26, 21, 0, "net_4_26_21") spawn("temple_door_metal", 2, 22, 1, "door_4_2_22") :addPullChain() spawn("temple_door_metal", 16, 22, 2, "door_4_16_22") spawn("temple_door_metal", 14, 23, 1, "door_4_14_23") spawn("temple_pressure_plate", 16, 23, 2, "pressure_plate_4_16_23") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_door_portcullis", 23, 23, 0, "net_4_23_23") spawn("temple_stairs_down", 11, 24, 0, "stairs_down_4_11_24_S") spawn("lock", 15, 23, 2, "wall_statue_lock_4_15_23_S") spawn("temple_ceiling_shaft", 19, 24, 2, "ceiling_shaft_4_19_24") spawn("temple_door_portcullis", 21, 24, 3, "net_4_21_24") spawn("temple_door_metal", 8, 25, 2, "door_4_8_25") :addPullChain() spawn("temple_goromorg_statue", 12, 26, 0, "wall_small_statue_4_12_26_N") spawn("temple_door_portcullis", 16, 26, 0, "net_4_16_26") :setDoorState("open") spawn("temple_door_portcullis", 24, 26, 1, "net_4_24_26") spawn("temple_door_metal", 2, 27, 0, "door_4_2_27") :addPullChain() spawn("temple_door_metal", 6, 27, 0, "door_4_6_27") :addPullChain() spawn("temple_door_metal", 9, 27, 0, "door_4_9_27") :addPullChain() spawn("temple_door_metal", 13, 27, 0, "door_4_13_27") spawn("wall_button", 14, 26, 2, "wall_button_4_14_26_S") spawn("temple_door_portcullis", 25, 27, 0, "net_4_25_27") spawn("temple_door_portcullis", 29, 27, 2, "net_4_29_27") spawn("temple_pressure_plate", 13, 28, 2, "pressure_plate_4_13_28") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_door_portcullis", 15, 28, 1, "net_4_15_28") spawn("temple_door_portcullis", 17, 28, 3, "net_4_17_28") :setDoorState("open") spawn("lever", 10, 29, 1, "wall_statue_lever_4_10_29_E") spawn("temple_door_portcullis", 27, 29, 1, "net_4_27_29") spawn("temple_ceiling_shaft", 29, 29, 2, "ceiling_shaft_4_29_29") spawn("temple_door_portcullis", 13, 30, 1, "net_4_13_30") spawn("temple_door_portcullis", 17, 30, 3, "net_4_17_30") spawn("temple_door_portcullis", 30, 31, 0, "net_4_30_31")