Legacy of the Ancients ~ interactive code wheel online

Legacy of the Ancients

Galactic Museum Access Codes

This copy protection requires the player to match a gemstone and the name of a world on which another branch of the Galactic Museum exists. The player then has to enter a six-digit number to proceed. One of the worlds on the disk, Bantross, became the setting for the sequel, The Legend of Blacksilver. Another part of the copy protection involves an attempt by the program to modify the program disk itself on startup and render it unusable. On authentic game disks, this operation fails since the disks are write-protected. When playing the game using an emulator, it is advisable to set the read-only attribute for each disk image to avoid this modification.

The Game

Legacy of the Ancients is a fantasy RPG published by Electronic Arts in 1987 AND developed by Quest Software, Inc., so it shares a similar design to Questron. Although not a sequel, it uses an updated engine used in Questron and Questron II. 

The player takes on the role of a young shepherd who finds and loots a recently dead body while on a first trip to the city, taking a black disk, a bracelet, and a leather scroll. The Galactic Museum mysteriously appears to the player after collecting these items. The player learns that by taking these items, he has become the next in a line of adventurers attempting to destroy the Wizard's Compendium, the leather scroll the player picked up.
The museum has various display cases that require the insertion of special coins of various types to access. Some coins can be bought in random encounters with NPCs, some can be found as loot after combat, and some coins can only be found at the bottom level of various dungeons, meaning the player cannot proceed beyond a certain point until that dungeon is finished. Unlike many RPGs, the game does not use an experience point system. The player gains levels only through the successful completion of various quests.
The game is mostly in top-down style for the world maps, towns, and castles, but switches to a 3D style in the dungeons and in the museum.

Instructions: You can turn the wheel by drag & move the mouse over or press the left/right arrow keys on your keyboard or by click on arrow-buttons. At the top of the page, click on layer buttons to select Active code wheel layer.