Professor Zorg’s Instant Etiquette Analyzer™
The code wheel is used to gives solutions to the game's copy protection screen of the MS-DOS and Amiga versions of Star Control. Professor Zorg a one-eyed alien appears on this screen with a message that needs to be decrypted. For example:
You plot down in front of your computer one morning only to discover that in the night it has made some modifications to your chair. Metal restraints suddenly flick out, pinning your limbs. A swirling hypnotic pattern forms on your display along with an omnious message,
"Zeegwumf Jinkeez Guph Nargle"
What is the proper response?
After proper decryption using the code wheel, the answer is "CALM".
Many thanks to ~ Don Laursen for this high quality code wheel rereconstruction based on his physical copy. Look at his original version where you can also read about reconstruction of Professor Zorg's image.
Star Control is a combination of a strategy game and real-time one-on-one ship combat game. The ship combat is based on the classic game Spacewar!, while the turn-based strategy is inspired by Paul Reiche III's 1983 game Archon. Players have the option to play the full game with the turn-based campaign, or to practice the one-on-one ship battles.
The full game allows players to select one of 15 different scenarios, with opposing fleets arranged on a rotating star map. The player has up to three ship actions per turn, which are used to explore new stars and colonize or fortify worlds. These colonies provide resources to the player's ships, such as currency and crew. The goal is to move your ships across the galaxy, claim planets along the way, and finally destroy your opponent’s star base.