King's Bounty: Armored Princess

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King's Bounty: Armored Princess is a Real-time / Turn-based Strategy with RPG elements. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats.

King's Bounty: Armored Princess is a 2009 sequel to the strategy game King's Bounty: The Legend, which is itself based on concepts from the much older King's Bounty developed years earlier by New World Computing. While the mechanics of the game do not differ significantly from that of the previous year's release, it features a new heroine and other minor new elements. The player again chooses from one of three different classes (warrior, paladin or mage) and recruits up to five different squadrons of troops at any given time in order to fight battles. Troops are recruited from various locations in the game, with a limit on the maximum size of each unit determined by the character's "Leadership" statistic. In combat, troops are then assisted by the player's character through the use of magic, passive bonuses, and a new element, Amelie's pet baby dragon.

King's Bounty: Armored Princess begins 10 years after the previous title, with the world of Darion being almost completely overrun by hordes of demons. In a last-ditch effort to obtain assistance for a besieged kingdom, a powerful spell is cast which opens a portal to another world, the world of Teana. Playing as Princess Amelie, the player ventures through this portal in search of the legendary knight Sir Bill Gilbert. Upon arriving in this alternate world, Bill Gilbert is nowhere to be found, but the inhabitants provide a number of their own quests, including a search for eight magical stones with the powers of the gods.