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Results: 30 [ 181-210/919 ]   «previous 012345678910111213141516171819 next»
   Name, Version  Last Update
Another World (Out of this World)
Another World (Out of this World) Another World SNES
1991, Interplay Entertainment Corp.
Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-François Freitas. The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet...
last update: 06.05.2021, games played: 156 
Fade to Black
Fade to Black PC DOS
1995, Electronic Arts, Inc.
Fade to Black is the sequel to Flashback: the Quest for Identity. The main protagonist is Conrad Hart, who, in Flashback destroyed the Morph planet Morphs at the consequence of having to go into suspended animation in a spaceship that floats aimlessly through outer space. A half century later, he is found by the Morphs and imprisoned in the Lunar prison of New Alcatraz. The game has somewhat different gameplay to Flashback - it is in full gouraud shaded 3D for PC and fully-textured 3D for the PlayStation. It features an over-the-shoulder viewpoint, with almost no platform sequences...
last update: 06.05.2021, games played: 98 
Flashback: The Quest for Identity
Flashback: The Quest for Identity PC DOS
1992, U.S. Gold Ltd.
Flashback, released as Flashback: The Quest for Identity in the US, is a cinematic platformer developed by Delphine Software of France. The game is set in the year 2142 and details the journey of Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and his attempts to recover his lost memory to save the world. During one of his investigations, Conrad discovers a plot to destroy the Earth involving aliens that disguise themselves as governmental officials...
last update: 06.05.2021, games played: 211 
Flashback: The Quest for Identity
Flashback: The Quest for Identity SNES
1992, U.S. Gold Ltd.
Flashback, released as Flashback: The Quest for Identity in the US, is a cinematic platformer developed by Delphine Software of France. The game is set in the year 2142 and details the journey of Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and his attempts to recover his lost memory to save the world. During one of his investigations, Conrad discovers a plot to destroy the Earth involving aliens that disguise themselves as governmental officials...
last update: 06.05.2021, games played: 819 
Flashback: The Quest for Identity
Flashback: The Quest for Identity SEGA Genesis
1992, U.S. Gold Ltd.
Flashback, released as Flashback: The Quest for Identity in the US, is a cinematic platformer developed by Delphine Software of France. The game is set in the year 2142 and details the journey of Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and his attempts to recover his lost memory to save the world. During one of his investigations, Conrad discovers a plot to destroy the Earth involving aliens that disguise themselves as governmental officials...
last update: 06.05.2021, games played: 277 
Descent 2
Descent 2 PC DOS
1996, Interplay Productions Ltd.
Descent II is a 3D first-person shooter video game noted for popularizing the use of true 3D rendering technology and providing the player with six full degrees of freedom (often abbreviated `6DOF`) to move and to look around. Originally planned as an expansion (and not a sequel) to Descent, Descent II added more weapon types, vastly improved robot types and AI...
last update: 05.05.2021, games played: 490 
Descent
Descent PC DOS
1995, Interplay
3D first-person shooter has a strong following due to its unique "six degrees of freedom" gameplay. However, because this gameplay can be challenging and strongly favors the use of a joystick, Descent never gained the popularity of more conventional ground-based 3D first-person shooter games...
last update: 05.05.2021, games played: 174 
Corridor 7: Alien Invasion
Corridor 7: Alien Invasion PC DOS
1994, GameTek, Inc.
Corridor 7: Alien Invasion is a first-person shooter computer game developed and published by Capstone Software. It was widely ignored for its outdated Wolfenstein 3D engine, which was technologically surpassed by Doom at the time...
last update: 05.05.2021, games played: 158 
Corporation
Corporation PC DOS
1990, Core Design Ltd.
Corporation (originally released for Amiga in 1990) is one of the earliest 3D first-person shooter games, predating ID Software's Wolfenstein 3D (1992). It was also the first of its kind to utilize dynamic lighting. Gameplay was very complex for its time, featuring role-playing, stealth and hacking elements, similar to the later System Shock and Deus Ex series of games. The player is given the option of choosing between one of six agents. The agent lands on the building's roof with the goal of to progressing from the fifth floor down to the basement on level eight...
last update: 05.05.2021, games played: 74 
Chasm: The Rift
Chasm: The Rift PC DOS
1997, WizardWorks Software, GT Interactive
Chasm: The Rift is a first-person shooter game developed by Action Forms. The game uses an original engine capable of weather effects and ambient sounds. Though the engine is capable of rendering 3D objects. The player takes on the role of an unnamed Marine whose mission is to stop the so-called Time Strikers, mutant beings invading different time epochs, from taking over the earth. On this mission, he visits places ranging from military bases in the present to Pharaonic tombs in ancient Egypt...
last update: 05.05.2021, games played: 270 
Catacomb Abyss, The
Catacomb Abyss, The PC DOS
1992, Gamer´s Edge
The Catacomb Abyss is a first-person shooter game introduced the concept of showing the player's hand in the three-dimensional viewport, and an enhanced version of its technology was later used for the more successful and well-known Wolfenstein 3D...
last update: 05.05.2021, games played: 252 
Blood
Blood PC DOS
1997, GT Interactive Software Corp.
Blood utilized the first Build engine from Ken Silverman to feature voxels. The game falls in the first-person shooter category and has an arsenal of curious weapons, numerous enemies and liberal amounts of gore...
last update: 05.05.2021, games played: 1058 
Blake Stone: Aliens of Gold
Blake Stone: Aliens of Gold PC DOS
1993, Apogee Software, Ltd.
Blake Stone: Aliens of Gold is a first-person shooter computer game based on the Wolfenstein 3D game engine, created by JAM Productions and published by Apogee Software in 1993. The gameplay of Aliens of Gold is very similar to Wolfenstein 3D. Playable areas are single-leveled, with orthogonal walls and textured floors and ceilings, and have a wide variety of human, mutant and alien enemies — the latter two are sometimes dormant in canisters and on work tables — and frequent encounters and fights with Dr. Goldfire. The story is set in the year 2140. Robert Wills Stone III, also known as Blake Stone, is an agent of the British Intelligence, recruited after a highly successful career in the British Royal Navy...
last update: 05.05.2021, games played: 340 
Battle Arena Toshinden
Battle Arena Toshinden Game Boy
1995, TAKARA Co., Ltd.
Battle Arena Toshinden is a weapons-based fighting game. It was one of the first fighting games to boast polygonal characters in a 3D environment. It was an early killer game for the PlayStation, and Sony promoted it eagerly. Each character has its own unique set of moves and a desperation attack that can only be used when the player has low energy (around 10% or less). The player is able to move in 3D using the L/R shoulder buttons, which makes them dodge projectile attacks, or get away from a dangerous spot...
last update: 04.05.2021, games played: 70 
Battle Arena Toshinden
Battle Arena Toshinden PC DOS
1995, TAKARA Co., Ltd.
Battle Arena Toshinden is a weapons-based fighting game. It was one of the first fighting games to boast polygonal characters in a 3D environment. It was an early killer game for the PlayStation, and Sony promoted it eagerly. Each character has its own unique set of moves and a desperation attack that can only be used when the player has low energy (around 10% or less). The player is able to move in 3D using the L/R shoulder buttons, which makes them dodge projectile attacks, or get away from a dangerous spot...
last update: 04.05.2021, games played: 233 
Silent Service
Silent Service NES
1985, MicroProse Software, Inc.
Silent Service is a 1985 submarine simulator designed by Sid Meier. The game is set in the Pacific during World War II, with the player assuming control of a United States submarine for various war patrols against Japanese shipping. Although hugely successful during the war, this side of the war in the Pacific is seldom told...
last update: 04.05.2021, games played: 346 
Miracle Warriors: Seal of the Dark Lord
Miracle Warriors: Seal of the Dark Lord Haja no Fūin NES
1986, SEGA
Miracle Warriors: Seal of the Dark Lord (Haja no Fūin in Japan), is a role-playing video game developed by Kogado, released initially on the Japanese PC-88 in 1986 and then ported to various other systems, including a Sega Master System version which was released in North America. The game takes place in a world of five lands spread out over three continents and came with an elaborate grid-format map noting areas of interest in the game. Throughout the world are several towns. Towns have smiths, who can repair weapons and armor, and healers that can heal and sell herbs...
last update: 04.05.2021, games played: 20 
Miracle Warriors: Seal of the Dark Lord
Miracle Warriors: Seal of the Dark Lord Haja no Fūin MSX
1986, SEGA
Miracle Warriors: Seal of the Dark Lord (Haja no Fūin in Japan), is a role-playing video game developed by Kogado, released initially on the Japanese PC-88 in 1986 and then ported to various other systems, including a Sega Master System version which was released in North America. The game takes place in a world of five lands spread out over three continents and came with an elaborate grid-format map noting areas of interest in the game. Throughout the world are several towns. Towns have smiths, who can repair weapons and armor, and healers that can heal and sell herbs...
last update: 04.05.2021, games played: 18 
Miracle Warriors: Seal of the Dark Lord
Miracle Warriors: Seal of the Dark Lord SEGA Master System
1986, SEGA
Miracle Warriors: Seal of the Dark Lord (Haja no Fūin in Japan), is a role-playing video game developed by Kogado, released initially on the Japanese PC-88 in 1986 and then ported to various other systems, including a Sega Master System version which was released in North America. The game takes place in a world of five lands spread out over three continents and came with an elaborate grid-format map noting areas of interest in the game. Throughout the world are several towns. Towns have smiths, who can repair weapons and armor, and healers that can heal and sell herbs...
last update: 04.05.2021, games played: 351 
Cannon Fodder
Cannon Fodder Cannon Fodder: War Has Never Been So Much Fun! SNES
1993, Virgin Interactive Entertainment, Inc.
War has never been so much fun. Cannon Fodder is war themed action/startegy game in top-down view. the player is in charge of a squad of between one to eight men that can be, for command purposes, split up to three groups. All men have a machine gun with unlimited ammunition, as well as limited caches of grenades and rockets that can be found on the map...
last update: 03.05.2021, games played: 212 
Cannon Fodder
Cannon Fodder Game Boy Color
1993, Virgin Interactive Entertainment, Inc.
War has never been so much fun. Cannon Fodder is war themed action/startegy game in top-down view. the player is in charge of a squad of between one to eight men that can be, for command purposes, split up to three groups. All men have a machine gun with unlimited ammunition, as well as limited caches of grenades and rockets that can be found on the map...
last update: 03.05.2021, games played: 97 
Cannon Fodder
Cannon Fodder PC DOS
1993, Virgin Interactive Entertainment, Inc.
War has never been so much fun. Cannon Fodder is war themed action/startegy game in top-down view. the player is in charge of a squad of between one to eight men that can be, for command purposes, split up to three groups. All men have a machine gun with unlimited ammunition, as well as limited caches of grenades and rockets that can be found on the map...
last update: 03.05.2021, games played: 440 
Jazz Jackrabbit
Jazz Jackrabbit PC DOS
1994, Epic MegaGames, Inc.
Jazz Jackrabbit is similar in gameplay to the Sonic the Hedgehog games, with some differences. The game features six episodes; each episode consists of three worlds, with two levels and one 3D bonus level (reached by finding a special gem hidden in one of two standard levels) per world, a secret level on each episode hidden in a particular planet and finally a boss level...
last update: 01.05.2021, games played: 323 
Wonder Boy
Wonder Boy Arcade
1986, SEGA Enterprises Ltd.
Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy is a tribal caveman-like boy whose girlfriend Tina has been captured by the dark King. The player must guide the Wonder Boy through seven areas, each consisting of four rounds. The boy can arm himself with a stone hatchet, which he can throw at oncoming foes, a skateboard with which he can rush through the levels and temporary protection by an angel which allows him to destroy foes by simply running into them...
last update: 29.04.2021, games played: 16336 
Wonder Boy
Wonder Boy SEGA Master System
1986, SEGA Enterprises Ltd.
Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy is a tribal caveman-like boy whose girlfriend Tina has been captured by the dark King. The player must guide the Wonder Boy through seven areas, each consisting of four rounds. The boy can arm himself with a stone hatchet, which he can throw at oncoming foes, a skateboard with which he can rush through the levels and temporary protection by an angel which allows him to destroy foes by simply running into them...
last update: 29.04.2021, games played: 369 
Wonder Boy
Wonder Boy Amstrad CPC
1986, SEGA Enterprises Ltd.
Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy is a tribal caveman-like boy whose girlfriend Tina has been captured by the dark King. The player must guide the Wonder Boy through seven areas, each consisting of four rounds. The boy can arm himself with a stone hatchet, which he can throw at oncoming foes, a skateboard with which he can rush through the levels and temporary protection by an angel which allows him to destroy foes by simply running into them...
last update: 29.04.2021, games played: 493 
Wonder Boy
Wonder Boy Commodore 64
1986, SEGA Enterprises Ltd.
Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy is a tribal caveman-like boy whose girlfriend Tina has been captured by the dark King. The player must guide the Wonder Boy through seven areas, each consisting of four rounds. The boy can arm himself with a stone hatchet, which he can throw at oncoming foes, a skateboard with which he can rush through the levels and temporary protection by an angel which allows him to destroy foes by simply running into them...
last update: 29.04.2021, games played: 1648 
Wonder Boy
Wonder Boy SEGA Game Gear
1986, SEGA Enterprises Ltd.
Wonder Boy (Wandā Bōi) is a 1986 platform game published by Sega and developed by Escape (now known as Westone Bit Entertainment). Originally designed for arcades, it was later ported to the SG-1000, Master System and Game Gear consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The titular Wonder Boy is a tribal caveman-like boy whose girlfriend Tina has been captured by the dark King. The player must guide the Wonder Boy through seven areas, each consisting of four rounds. The boy can arm himself with a stone hatchet, which he can throw at oncoming foes, a skateboard with which he can rush through the levels and temporary protection by an angel which allows him to destroy foes by simply running into them...
last update: 29.04.2021, games played: 278 
Ghosts 'n Goblins
Ghosts 'n Goblins Amstrad CPC
1985, Capcom Co., Ltd.
Ghosts 'n Goblins (Makai-mura) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclopes, dragons and other monsters in order to rescue Princess Prin-Prin, who has been kidnapped by Astaroth, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The player can only be hit twice before losing a life. Losing a life will result in having to restart the level, or starting at the halfway point if the player has managed to get that far...
last update: 28.04.2021, games played: 956 
Ghosts 'n Goblins
Ghosts 'n Goblins Game Boy Color
1985, Capcom Co., Ltd.
Ghosts 'n Goblins (Makai-mura) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclopes, dragons and other monsters in order to rescue Princess Prin-Prin, who has been kidnapped by Astaroth, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The player can only be hit twice before losing a life. Losing a life will result in having to restart the level, or starting at the halfway point if the player has managed to get that far...
last update: 28.04.2021, games played: 286 
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