mapDesc([[ ################################ #..####....#..........#...#...## #.......##.#######..#.#...##...# #######.#....#...####.#.###..#.# #...###.#....#.#............#..# #.#...#.###############.###...## #...#.#.#...........#...#...#..# #######.#.#########.#...#.#..#.# #...###.#.#.......#.#.###..#...# #.#.##..#.#.##.##.#.#....#...### #...##.##.#.#...#.#.####.##.#..# ######..#.#.#.#.#...#..#.#...#.# #...#####.#.#...#.#.##.#.#.#...# #.#.....#.#.#####.#.#..#.#####.# #...###.#.#.......#.#.##.#.#...# #######.#.#########.#.#..#.#...# #...###.#...........#.#..####### #.#.###.#############.####..#..# #...###......#.#............#..# #######.####...#.#########..#..# ##......#..#####.#.......#####.# ##...##.#..#####...#.#.#.......# ##...##........###.......#####.# #########..###.###########..#..# #.......#..###.#.........#..#..# #.......######.#..##.....##.#..# #..#.#..#......#######.##...#### #..#.#..#...##.#..###...#.###.## #..###..#...##.#....#...#..#...# #.......#...#...###.##.###.#...# #.......#...#...###........#...# ################################ ]]) spawn("dungeon_ivy_1", 21, 1, 0, "hive_wall_rift_11_21_1_N") spawn("dungeon_door_metal", 3, 2, 3, "door_11_3_2") :addPullChain() spawn("dungeon_door_metal", 10, 2, 2, "door_11_10_2") :addPullChain() spawn("dungeon_door_metal", 21, 3, 2, "door_11_21_3") :addPullChain() spawn("dungeon_door_metal", 23, 3, 2, "door_11_23_3") :addPullChain() spawn("dungeon_door_metal", 14, 4, 0, "door_11_14_4") :addPullChain() spawn("blocker", 27, 4, 2, "blocker_11_27_4") spawn("dungeon_door_metal", 4, 5, 3, "door_11_4_5") :addPullChain() spawn("wall_button", 14, 6, 0, "wall_switch_11_14_6_N") spawn("dungeon_door_metal", 23, 5, 0, "door_11_23_5") :addPullChain() spawn("dungeon_wall_text_long", 14, 8, 0, "wall_text_11_14_8_N") spawn("dungeon_ivy_1", 30, 7, 3, "hive_wall_rift_11_30_7_W") spawn("dungeon_door_metal", 21, 8, 0, "door_11_21_8") :addPullChain() spawn("dungeon_ivy_1", 3, 9, 1, "hive_wall_rift_11_3_9_E") spawn("lever", 24, 9, 1, "wall_lever_11_24_9_E") :setLeverState("activated") spawn("dungeon_ceiling_shaft", 14, 10, 2, "ceiling_shaft_11_14_10") spawn("lever", 24, 10, 1, "wall_lever_11_24_10_E") spawn("dungeon_door_metal", 7, 11, 3, "door_11_7_11") :addPullChain() spawn("daemon_head", 11, 11, 3, "wall_star_11_11_11_W") spawn("dungeon_wall_text_long", 13, 11, 3, "wall_text_11_13_11_W") spawn("temple_glass_wall_2", 15, 11, 3, "portal_11_15_11_W") spawn("dungeon_ivy_1", 13, 11, 1, "hive_wall_rift_11_13_11_E") spawn("wall_button", 15, 11, 1, "wall_switch_11_15_11_E") spawn("daemon_head", 19, 11, 1, "wall_star_11_19_11_E") spawn("dungeon_door_metal", 21, 11, 1, "door_11_21_11") :addPullChain() spawn("lever", 24, 11, 1, "wall_lever_11_24_11_E") spawn("lever", 24, 12, 1, "wall_lever_11_24_12_E") spawn("dungeon_door_metal", 4, 13, 3, "door_11_4_13") :addPullChain() spawn("daemon_head", 14, 12, 2, "wall_star_11_14_12_S") spawn("lever", 24, 13, 1, "wall_lever_11_24_13_E") :setLeverState("activated") spawn("dungeon_door_metal", 30, 13, 2, "door_11_30_13") :addPullChain() spawn("dungeon_ivy_1", 1, 14, 3, "hive_wall_rift_11_1_14_W") spawn("lever", 24, 14, 1, "wall_lever_11_24_14_E") :setLeverState("activated") spawn("wall_button", 14, 14, 2, "wall_switch_11_14_14_S") spawn("lever", 24, 15, 1, "wall_lever_11_24_15_E") :setLeverState("activated") spawn("dungeon_secret_button_small", 28, 15, 3, "secret_button_small_11_28_15_W") spawn("dungeon_ivy_1", 1, 16, 3, "hive_wall_rift_11_1_16_W") spawn("lever", 24, 16, 1, "wall_lever_11_24_16_E") spawn("dungeon_wall_text_long", 30, 15, 2, "wall_text_11_30_15_S") spawn("dungeon_wall_text_long", 14, 16, 2, "wall_text_11_14_16_S") spawn("dungeon_alcove", 24, 16, 2, "wall_alcove_11_24_16_S") spawn("prison_door_metal", 8, 18, 1, "door_11_8_18") spawn("dungeon_door_metal", 14, 18, 2, "door_11_14_18") :addPullChain() spawn("lock", 9, 18, 2, "wall_lock_11_9_18_S") spawn("dungeon_door_metal", 6, 20, 1, "door_11_6_20") :addPullChain() spawn("dungeon_door_metal", 30, 20, 2, "door_11_30_20") :addPullChain() spawn("dungeon_door_metal", 17, 21, 1, "door_11_17_21") :addPullChain() spawn("dungeon_wall_text_long", 18, 21, 1, "wall_text_11_18_21_E") spawn("dungeon_secret_button_small", 22, 21, 3, "secret_button_tiny_11_22_21_W") spawn("dungeon_ivy_1", 24, 21, 3, "hive_wall_rift_11_24_21_W") spawn("dungeon_door_metal", 25, 21, 3, "door_11_25_21") :addPullChain() spawn("dungeon_door_metal", 8, 22, 1, "door_11_8_22") :addPullChain() spawn("dungeon_door_metal", 11, 22, 3, "door_11_11_22") :addPullChain() spawn("dungeon_door_metal", 30, 22, 0, "door_11_30_22") :addPullChain() spawn("dungeon_secret_button_small", 4, 22, 2, "secret_button_tiny_11_4_22_S") spawn("dungeon_ivy_1", 6, 24, 0, "hive_wall_rift_11_6_24_N") spawn("dungeon_ivy_1", 10, 24, 1, "hive_wall_rift_11_10_24_E") spawn("dungeon_door_metal", 18, 24, 3, "door_11_18_24") :addPullChain() spawn("dungeon_ivy_1", 29, 24, 3, "hive_wall_rift_11_29_24_W") spawn("dungeon_door_metal", 27, 25, 0, "door_11_27_25") :addPullChain() spawn("lock", 3, 25, 2, "wall_lock_11_3_25_S") spawn("prison_door_metal", 4, 26, 0, "door_11_4_26") spawn("dungeon_door_metal", 13, 26, 1, "door_11_13_26") :addPullChain() spawn("dungeon_door_metal", 22, 26, 0, "door_11_22_26") :addPullChain() spawn("dungeon_secret_button_small", 30, 25, 2, "secret_button_tiny_11_30_25_S") spawn("dungeon_ivy_1", 6, 27, 3, "hive_wall_rift_11_6_27_W") spawn("dungeon_secret_button_small", 9, 27, 3, "secret_button_tiny_11_9_27_W") spawn("temple_glass_wall_2", 4, 27, 2, "portal_11_4_27_S") spawn("dungeon_door_metal", 14, 28, 2, "door_11_14_28") :addPullChain() spawn("dungeon_door_metal", 18, 28, 3, "door_11_18_28") :addPullChain() spawn("dungeon_ivy_1", 7, 29, 1, "hive_wall_rift_11_7_29_E") spawn("dungeon_door_metal", 22, 29, 0, "door_11_22_29") :addPullChain() spawn("dungeon_ivy_1", 13, 30, 3, "hive_wall_rift_11_13_30_W")