mapDesc([[ ################################ #.#....#...#...................# #...............###.###.###.##.# #.#######.##....#.#.###.###.##.# #.######...####.#####..........# #.######...#....#...#.########## #.######...#....#...#.##...#..## #.#######.#########.#..........# #.......#.........#....#...##..# #.###############.####.#####...# #.#.#...#...#...#.#.##.#.#..#.## #.....#...#.#.#.#....#......#.## #.#.#...#...#...#.#.##.#.#..#.## #.###############.####.######.## #.#..#.....#....#.#..#.#..#....# #....#...#.#....#....#....#....# #.#..#...#.#....#.#..#.#..#...## #.####...#.#....#.####.####...## #........#.#....#....#.....##### ##########.##...####.#####.....# #.......#...#.....#...#..####..# #.......#...#.....#...#.....#### #.......#...#.....#####........# #.......##.##..................# #........#.#...................# #........#.#...................# #........###...................# #..............................# #..............................# #..............................# #..............................# ################################ ]]) spawn("wall_button", 6, 1, 0, "wall_button_12_6_1_N") spawn("altar", 3, 1, 3, "pedestal_12_3_1") spawn("altar", 4, 1, 1, "pedestal_12_4_1") spawn("altar", 5, 1, 1, "pedestal_12_5_1") spawn("temple_door_metal", 26, 1, 1, "door_12_26_1") :addPullChain() spawn("temple_door_metal", 7, 2, 1, "door_12_7_2") :addPullChain() spawn("temple_door_metal", 11, 2, 1, "door_12_11_2") spawn("altar", 13, 2, 2, "pedestal_12_13_2") spawn("wall_button", 18, 1, 2, "wall_button_12_18_1_S") spawn("temple_door_metal", 19, 2, 0, "door_12_19_2") spawn("temple_door_metal", 23, 2, 0, "door_12_23_2") spawn("lock", 24, 1, 2, "wall_skull_lock_12_24_1_S") spawn("temple_alcove", 28, 1, 2, "wall_alcove_12_28_1_S") spawn("temple_alcove", 30, 2, 3, "wall_alcove_12_30_2_W") spawn("temple_door_metal", 1, 3, 0, "door_12_1_3") :addPullChain() spawn("temple_wall_text_long", 3, 2, 2, "wall_text_12_3_2_S") spawn("temple_wall_text_long", 4, 2, 2, "wall_text_12_4_2_S") spawn("temple_wall_text_long", 5, 2, 2, "wall_text_12_5_2_S") spawn("temple_door_metal", 9, 3, 0, "door_12_9_3") :addPullChain() spawn("lock", 22, 4, 0, "wall_skull_lock_12_22_4_N") spawn("temple_door_metal", 23, 3, 2, "door_12_23_3") spawn("temple_alcove", 27, 3, 1, "wall_alcove_12_27_3_E") spawn("temple_alcove", 29, 4, 0, "wall_alcove_12_29_4_N") spawn("altar", 8, 4, 3, "pedestal_12_8_4") spawn("altar", 9, 4, 2, "pedestal_eye_12_9_4") spawn("altar", 10, 4, 1, "pedestal_12_10_4") spawn("temple_secret_button_small", 14, 3, 2, "secret_button_tiny_12_14_3_S") spawn("temple_door_metal", 15, 4, 0, "door_12_15_4") spawn("temple_door_metal", 26, 4, 1, "door_12_26_4") :addPullChain() spawn("temple_secret_button_small", 17, 5, 3, "secret_button_tiny_12_17_5_W") spawn("daemon_head", 29, 6, 0, "firing_mechanism_12_29_6_N") spawn("temple_door_metal", 21, 6, 2, "door_12_21_6") :addPullChain() spawn("torch_holder", 1, 7, 3, "wall_lamp_12_1_7_W") spawn("temple_wall_text_long", 9, 7, 3, "wall_text_12_9_7_W") spawn("temple_pressure_plate", 21, 7, 2, "pressure_plate_12_21_7") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_pressure_plate", 22, 7, 1, "pressure_plate_12_22_7") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_door_metal", 23, 7, 3, "door_12_23_7") :addPullChain() spawn("blocker", 24, 7, 2, "blocker_12_24_7") spawn("temple_door_metal", 27, 7, 1, "door_12_27_7") spawn("temple_pressure_plate", 6, 8, 1, "pressure_plate_12_6_8") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("daemon_head", 7, 8, 1, "firing_mechanism_12_7_8_E") spawn("temple_door_metal", 20, 8, 1, "door_12_20_8") :addPullChain() spawn("temple_pressure_plate", 21, 8, 2, "pressure_plate_12_21_8") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_pressure_plate", 22, 8, 2, "pressure_plate_12_22_8") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_door_metal", 1, 9, 0, "door_12_1_9") :addPullChain() spawn("temple_secret_button_small", 6, 8, 2, "secret_button_small_12_6_8_S") spawn("torch_holder", 13, 10, 0, "wall_lamp_smoke_12_13_10_N") spawn("torch_holder", 15, 10, 0, "wall_lamp_12_15_10_N") spawn("temple_door_metal", 17, 9, 0, "door_12_17_9") :addPullChain() spawn("temple_door_metal", 22, 9, 0, "door_12_22_9") :addPullChain() spawn("altar", 28, 9, 3, "pedestal_eye_12_28_9_E") spawn("altar", 30, 9, 1, "pedestal_eye_12_30_9_W") spawn("temple_secret_button_small", 7, 10, 1, "secret_button_tiny_12_7_10_E") spawn("daemon_head", 13, 10, 3, "firing_mechanism_12_13_10_W") spawn("torch_holder", 15, 10, 1, "wall_lamp_12_15_10_E") spawn("daemon_head", 26, 10, 3, "firing_mechanism_12_26_10_W") spawn("wall_button", 27, 10, 1, "wall_button_12_27_10_E") spawn("torch_holder", 1, 11, 3, "wall_lamp_12_1_11_W") spawn("temple_pressure_plate", 3, 11, 2, "pressure_plate_12_3_11") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_door_metal", 4, 11, 1, "door_12_4_11") :addPullChain() spawn("temple_wall_text_long", 7, 11, 3, "wall_text_12_7_11_W") spawn("temple_door_metal", 8, 11, 1, "door_12_8_11") :addPullChain() spawn("temple_wall_text_long", 11, 11, 3, "wall_text_12_11_11_W") spawn("torch_holder", 13, 11, 3, "wall_lamp_12_13_11_W") spawn("temple_glass_wall_2", 15, 11, 3, "portal_12_15_11_W") spawn("temple_pressure_plate", 19, 11, 2, "pressure_plate_12_19_11") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_door_metal", 20, 11, 3, "door_12_20_11") spawn("wall_button", 20, 11, 1, "wall_button_12_20_11_E") spawn("temple_pressure_plate", 24, 11, 2, "pressure_plate_12_24_11") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_door_metal", 25, 11, 1, "door_12_25_11") :addPullChain() spawn("temple_pressure_plate", 26, 11, 2, "pressure_plate_12_26_11") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("wall_button", 27, 11, 1, "wall_button_12_27_11_E") spawn("torch_holder", 15, 12, 1, "wall_lamp_12_15_12_E") spawn("daemon_head", 26, 12, 3, "firing_mechanism_12_26_12_W") spawn("wall_button", 27, 12, 1, "wall_button_12_27_12_E") spawn("temple_door_metal", 1, 13, 0, "door_12_1_13") :addPullChain() spawn("torch_holder", 14, 12, 2, "wall_lamp_12_14_12_S") spawn("temple_door_metal", 17, 13, 0, "door_12_17_13") :addPullChain() spawn("temple_door_metal", 22, 13, 0, "door_12_22_13") :addPullChain() spawn("wall_button", 4, 14, 1, "wall_button_12_4_14_E") spawn("temple_door_metal", 9, 14, 1, "door_12_9_14") spawn("wall_button", 20, 14, 1, "wall_button_12_20_14_E") spawn("wall_button", 25, 14, 1, "wall_button_12_25_14_E") spawn("temple_door_metal", 2, 15, 3, "door_12_2_15") :addPullChain() spawn("wall_button", 4, 15, 1, "wall_button_12_4_15_E") spawn("altar", 7, 15, 2, "pedestal_12_7_15") spawn("lock", 8, 15, 1, "wall_skull_lock_12_8_15_E") spawn("temple_door_metal", 18, 15, 3, "door_12_18_15") :addPullChain() spawn("wall_button", 20, 15, 1, "wall_button_12_20_15_E") spawn("temple_door_metal", 23, 15, 3, "door_12_23_15") :addPullChain() spawn("wall_button", 25, 15, 1, "wall_button_12_25_15_E") spawn("wall_button", 4, 16, 1, "wall_button_12_4_16_E") spawn("altar", 7, 16, 2, "pedestal_12_7_16") spawn("wall_button", 20, 16, 1, "wall_button_12_20_16_E") spawn("wall_button", 25, 16, 1, "wall_button_12_25_16_E") spawn("altar", 27, 16, 2, "pedestal_eye_12_27_16") spawn("altar", 29, 16, 2, "pedestal_eye_12_29_16") spawn("altar", 7, 17, 2, "pedestal_12_7_17") spawn("altar", 27, 17, 3, "pedestal_eye_12_27_17_E") spawn("temple_floor_drainage", 28, 17, 2, "spike_trap_12_28_17") spawn("altar", 29, 17, 1, "pedestal_eye_12_29_17_W") spawn("blocker", 1, 18, 2, "blocker_12_1_18") spawn("temple_alcove", 28, 17, 2, "wall_alcove_12_28_17_S") spawn("temple_door_metal", 20, 19, 0, "door_12_20_19") :addPullChain() spawn("temple_door_metal", 28, 19, 1, "door_12_28_19") :addPullChain() spawn("altar", 9, 21, 2, "pedestal_eye_12_9_21") spawn("altar", 11, 21, 2, "pedestal_eye_12_11_21") spawn("blocker", 10, 22, 2, "blocker_12_10_22") spawn("temple_alcove", 9, 22, 2, "wall_alcove_12_9_22_S") spawn("temple_alcove", 11, 22, 2, "wall_alcove_12_11_22_S")