mapDesc([[ ################################ #.#..#..#..#...#..###...#...#### #....#..#.##.#.#..#...#.###....# ####.#..#....#...##.###.######.# #....###########..#..........#.# #...#...........#.####.....#.#.# ##.##..###.###..#.#.#...#..#...# #..#.###.....###....#...##.##### #..#..##.....#.....##......##### #.##.#..#...###.....#.#........# #................#..#####.####.# #..###.##...###..#.##...###....# #....##.......#.#...##.........# #.#####..#.#..#.#...##.#######.# #..###...###...##...##.........# #..#..#.......#..####...#.#.##.# #..####..#.#..##...#..#......#.# #.#......#.#.....#####..#.##.#.# #.#..##.##.##.####...#..#....#.# #.####...............##.######.# #....###..##.....#...#.........# #..........#.###.##.##..######## #######....#..##.##.##.......### #......#..###.#####.#####....### #.####.#....#.#####.#...######## #.##.#.#..#######............### #.......#.####....#.#.######.### ####.#.......#.##.#.......##.### #..#.###.##..#...##..##.####.### #.##.#.#####.###....###......### #....#.......######...#.######## ################################ ]]) spawn("temple_alcove", 6, 1, 0, "wall_alcove_5_6_1_N") spawn("temple_alcove", 7, 1, 0, "wall_alcove_5_7_1_N") spawn("temple_secret_door", 14, 1, 3, "wall_illusion_with_rune_5_14_1_W") spawn("temple_secret_door", 12, 1, 1, "wall_illusion_with_rune_5_12_1_E") spawn("temple_stairs_down", 25, 1, 3, "stairs_down_5_25_1_E") spawn("temple_door_metal", 2, 2, 1, "door_5_2_2") :addPullChain() spawn("temple_secret_button_tiny", 12, 2, 1, "secret_button_tiny_5_12_2_E") spawn("temple_secret_door", 23, 1, 2, "wall_illusion_5_23_1_S") spawn("temple_secret_door", 23, 3, 0, "wall_illusion_with_rune_5_23_3_N") spawn("temple_door_metal", 28, 2, 3, "door_5_28_2") spawn("temple_ceiling_shaft", 10, 3, 1, "ceiling_shaft_5_10_3") spawn("temple_ceiling_shaft", 11, 3, 1, "ceiling_shaft_5_11_3") spawn("temple_ceiling_shaft", 12, 3, 2, "ceiling_shaft_5_12_3") spawn("temple_wall_text_long", 23, 3, 3, "wall_text_5_23_3_W") spawn("temple_alcove", 6, 3, 2, "wall_alcove_5_6_3_S") spawn("temple_alcove", 7, 3, 2, "wall_alcove_5_7_3_S") spawn("temple_glass_wall_2", 10, 5, 0, "portal_5_10_5_N") spawn("temple_secret_door", 21, 4, 3, "wall_illusion_5_21_4_W") spawn("temple_secret_door", 19, 4, 1, "wall_illusion_with_rune_5_19_4_E") spawn("teleporter", 24, 4, 1, "teleporter_5_24_4") spawn("teleporter", 25, 4, 1, "teleporter_5_25_4") spawn("temple_alcove", 15, 5, 1, "wall_alcove_5_15_5_E") spawn("temple_door_metal", 17, 5, 0, "door_5_17_5") :addPullChain() spawn("lever", 21, 6, 0, "wall_lever_5_21_6_N") spawn("teleporter", 22, 5, 2, "teleporter_5_22_5") spawn("teleporter", 24, 5, 2, "teleporter_5_24_5") spawn("temple_door_metal", 28, 5, 0, "door_5_28_5") spawn("temple_door_metal", 2, 6, 0, "door_5_2_6") :addPullChain() spawn("temple_secret_door", 10, 5, 2, "wall_illusion_with_statue_5_10_5_S") spawn("temple_secret_door", 10, 7, 0, "wall_illusion_with_statue_5_10_7_N") spawn("teleporter", 22, 6, 2, "teleporter_5_22_6") spawn("teleporter", 23, 6, 2, "teleporter_5_23_6") spawn("lever", 25, 6, 3, "wall_lever_5_25_6_W") spawn("teleporter", 26, 6, 2, "teleporter_5_26_6") spawn("temple_door_metal", 29, 6, 1, "door_5_29_6") spawn("teleporter", 22, 7, 2, "teleporter_5_22_7") spawn("temple_wall_text_long", 23, 7, 1, "wall_text_5_23_7_E") spawn("teleporter", 26, 7, 2, "teleporter_5_26_7") spawn("teleporter", 21, 8, 2, "teleporter_5_21_8") spawn("teleporter", 23, 8, 2, "teleporter_5_23_8") spawn("teleporter", 24, 8, 1, "teleporter_5_24_8") spawn("temple_door_metal", 1, 9, 2, "door_5_1_9") :addPullChain() spawn("temple_door_metal", 4, 9, 2, "door_5_4_9") :addPullChain() spawn("temple_secret_button_tiny", 6, 9, 3, "secret_button_tiny_5_6_9_W") spawn("lever", 21, 9, 3, "wall_lever_5_21_9_W") spawn("teleporter", 23, 9, 2, "teleporter_5_23_9") spawn("teleporter", 24, 9, 2, "teleporter_5_24_9") spawn("teleporter", 25, 9, 2, "teleporter_5_25_9") spawn("blocker", 30, 9, 1, "blocker_5_30_9") spawn("temple_secret_door", 4, 10, 3, "wall_illusion_with_rune_5_4_10_W") spawn("temple_secret_door", 2, 10, 1, "wall_illusion_5_2_10_E") spawn("temple_door_metal", 5, 10, 1, "door_5_5_10") spawn("temple_door_metal", 8, 10, 1, "door_stacked_5_8_10") spawn("temple_door_metal", 14, 10, 1, "door_5_14_10") :addPullChain() spawn("temple_stairs_up", 4, 12, 1, "stairs_up_5_4_12_W") spawn("temple_secret_door", 26, 12, 3, "wall_illusion_with_rune_5_26_12_W") spawn("temple_secret_door", 24, 12, 1, "wall_illusion_with_rune_5_24_12_E") spawn("temple_door_metal", 1, 13, 0, "door_5_1_13") :addPullChain() spawn("temple_wall_text_long", 10, 13, 1, "wall_text_5_10_13_E") spawn("temple_ceiling_shaft", 22, 13, 2, "ceiling_shaft_5_22_13") spawn("temple_secret_door", 30, 12, 2, "wall_illusion_5_30_12_S") spawn("temple_secret_door", 30, 14, 0, "wall_illusion_with_rune_5_30_14_N") spawn("temple_alcove", 10, 13, 2, "wall_alcove_5_10_13_S") spawn("temple_pressure_plate", 22, 14, 2, "pressure_plate_5_22_14") :setTriggeredByParty(true) :setTriggeredByMonster(true) :setTriggeredByItem(true) spawn("temple_secret_door", 25, 14, 3, "wall_illusion_5_25_14_W") spawn("temple_secret_door", 23, 14, 1, "wall_illusion_with_rune_5_23_14_E") spawn("temple_secret_button_tiny", 2, 15, 1, "secret_button_tiny_5_2_15_E") spawn("wall_button", 20, 16, 0, "wall_button_5_20_16_N") spawn("temple_secret_door", 27, 14, 2, "wall_illusion_with_rune_5_27_14_S") spawn("temple_secret_door", 27, 16, 0, "wall_illusion_5_27_16_N") spawn("temple_secret_door", 25, 16, 3, "wall_illusion_5_25_16_W") spawn("temple_secret_door", 23, 16, 1, "wall_illusion_5_23_16_E") spawn("temple_secret_door", 27, 16, 3, "wall_illusion_5_27_16_W") spawn("temple_secret_door", 25, 16, 1, "wall_illusion_5_25_16_E") spawn("temple_wall_text_long", 18, 18, 0, "wall_text_5_18_18_N") spawn("lever", 19, 18, 0, "wall_statue_lever_5_19_18_N") spawn("temple_secret_door", 1, 17, 2, "wall_illusion_5_1_17_S") spawn("temple_secret_door", 1, 19, 0, "wall_illusion_5_1_19_N") spawn("lock", 6, 19, 0, "wall_statue_lock_5_6_19_N") spawn("temple_door_metal", 7, 18, 2, "door_5_7_18") spawn("lock", 9, 19, 0, "wall_statue_lock_5_9_19_N") spawn("temple_door_metal", 10, 18, 2, "door_5_10_18") spawn("lock", 12, 19, 0, "wall_statue_lock_5_12_19_N") spawn("temple_door_metal", 13, 18, 2, "door_5_13_18") spawn("temple_door_metal", 23, 19, 2, "door_5_23_19") :addPullChain() spawn("temple_ceiling_shaft", 9, 20, 2, "ceiling_shaft_5_9_20") spawn("temple_secret_door", 6, 21, 3, "wall_illusion_with_rune_5_6_21_W") spawn("temple_secret_door", 4, 21, 1, "wall_illusion_with_rune_5_4_21_E") spawn("temple_wall_text_long", 20, 20, 2, "wall_text_5_20_20_S") spawn("temple_stairs_down", 16, 22, 2, "stairs_down_5_16_22_N") spawn("lever", 19, 22, 3, "wall_lever_5_19_22_W") spawn("temple_secret_door", 8, 22, 2, "wall_illusion_5_8_22_S") spawn("temple_secret_door", 9, 23, 3, "wall_illusion_5_9_23_W") spawn("temple_secret_door", 8, 24, 0, "wall_illusion_5_8_24_N") spawn("temple_secret_door", 9, 22, 2, "wall_illusion_with_rune_5_9_22_S") spawn("temple_secret_door", 9, 24, 0, "wall_illusion_with_rune_5_9_24_N") spawn("temple_secret_door", 8, 23, 1, "wall_illusion_5_8_23_E") spawn("temple_door_metal", 19, 23, 0, "door_5_19_23") spawn("temple_stairs_up", 11, 24, 1, "stairs_up_5_11_24_W") spawn("temple_door_metal", 25, 25, 1, "door_5_25_25") :addPullChain() spawn("temple_secret_button_tiny", 3, 26, 2, "secret_button_tiny_5_3_26_S") spawn("temple_door_metal", 14, 27, 0, "door_5_14_27") :addPullChain() spawn("teleporter", 17, 27, 2, "teleporter_5_17_27_N") spawn("temple_door_metal", 24, 27, 3, "door_5_24_27") spawn("lock_ornate", 23, 28, 1, "wall_lock_ornate_5_23_28_E") spawn("lock_ornate", 25, 27, 2, "wall_lock_ornate_5_25_27_S") spawn("temple_door_metal", 17, 29, 3, "door_5_17_29") :addPullChain() spawn("temple_door_metal", 25, 29, 1, "door_5_25_29") :addPullChain() spawn("temple_secret_door", 8, 30, 3, "wall_illusion_with_rune_5_8_30_W") spawn("temple_secret_door", 6, 30, 1, "wall_illusion_with_rune_5_6_30_E")