31

Bio Menace by Robert Prince Bio Menace's music is pretty standard for DOS games of 1993. It uses id's music format (IMF) which only allows for FM synthesis. Each episode used music from other episodes, but also had its own special music. Every o...

11

Project-X (amiga) by Allister Brimble / Team 17

22

System Shock by Greg LoPiccolo / Tribe The soundtrack for System Shock was composed by Tribe bassist Greg Lopiccolo. Tribe was an American alternative rock band from Boston, Massachusetts, United States, which was active in the late 1980s and early 19...

17

1943: The Battle of Midway by Kumi Yamaga

21

Wizardry 8 (OST) by Kevin Manthei / Sirtech

17

Dune 2000 by Frank Klepacki / Westwood Music is composed by Frank Klepacki. The soundtrack is well orchestrated and very epic sounding. Some of the tracks are much like you would expect from the scores used in movies during grand battle scenes, o...

10

Lost in Time by Charles Callet / Coktel Vision

35

Maniac Mansion: Day of the Tentacle by Peter McConnell, Michael Land, Clint Bajakian The game's music was composed by Peter McConnell, Michael Land and Clint Bajakian. The three had worked together to share the duties equally of composing the music for Monkey Island 2 and Fate of Atlantis, and co...

37

Space Quest IV: Roger Wilco and the Time Rippers by Ken Allen / Sierra On-Line When Ken Allen originally recorded the soundtrack for Space Quest 4 he did so using the Roland MT-32 as the standard (floppy disk version of the game, 1991). For the CD talkie release (the version from which this...

14

Battle Bugs by Byte‑Size Sound / Epyx

46

Gabriel Knight: Sins of the Fathers by Robert Holmes / Sierra On-Line Music is composed by Robert Holmes for Sierra On-Line, Inc (1993). This soundtrack is the original Roland Sound Canvas SC-55 (General MIDI) soundtrack, mixed with Roland MT-32 and Roland Sound Canvas SC-8850...

16

Gold Rush! by Anita Scott / Sierra On-Line

14

Inca II: Wiracocha by Gilles Douieb / Coktel Vision

15

Inca (Audio CD) by Gilles Douieb / Coktel Vision Music composed and arranged by Gilles Douieb. Originally released on diskettes (with music composed by Charles Callet), the game was also released as Inca Multimedia CD. The remake provides some longer or additio...

31

The Colonel's Bequest: A Laura Bow Mystery by Ken Allen / Sierra On-Line

7

Bard's Tale 1 (Apple IIgs) by Lawrence Holland Music in the original Bard's Tale was composed by Lawrence Holland, and adapted for multiple operating systems and hardware. I think the port for Apple IIgs provides the best quality of music.

6

Spellcross: The Last Battle by Martin Hornák / Cauldron

34

The Legend of Kyrandia by Frank Klepacki / Westwood A Soundtrack by Frank Klepacki, audio director Paul S. Mudra, sound effects by Dwight Okahara. This single soundtrack features the original "Legend of Kyrandia 1- Fables and Fiends" Roland MT-32 soundtrack, with ...

RetroGamer's Music Collection

 There are music tracks from the good old 90' video games, mostly on Amiga and PC (DOS) platforms. Music comes from multiple sources, from simple Chiptunes (Arcade, NES) through digital synthesis and sampling (Amiga), MIDI (Adlib,  Roland MT-32, General MIDI) to the complete pre-recorded CD Audio tracks (late 90' games or remastered releases).

Video game music in general

 Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games.

With advances in technology, video game music has grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music. Music in video games can be heard over a game's title screen, menus, as well as during the entire gameplay.Modern soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games.