B.A.T. by Olivier Robin


Atomix by Manfred Nöcken


All New World of Lemmings by DMA Design


Alien Breed: Tower Assault by Allister Brimble


Alien Breed: Special Edition 92 by Allister Brimble


Alien Breed by Allister Brimble


Doom II: Hell on Earth by Robert Prince The soundtrack of Doom 2 was composed by Robert "Bobby" Prince. Some of these tracks are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein ...


Abandoned Places 2 by Tim Bartlett


1000 Miglia by Massimo Perini / Simulmondo


Indiana Jones and the Fate of Atlantis: The Action Game by Martin Walker


Xenon 2: Megablast (Amiga) by David Whittaker & Bomb the Bass The audio was created by David Whittaker, who arranged the Bomb the Bass track "Megablast (Hip Hop on Precinct 13)" as the game's background score. The game's subtitle is derived from this track. The arrangement heard...


First Samurai (Amiga) by Nick Jones


Fascination by Frederic Motte Frédéric Motte (El Mobo / Moby) - author of game music: The programmers at Coktel Vision couldn't play ".MOD" files on the PC back then, so they just sampled the AMIGA "MOD" and played short loops of it; I...


Redguard by Chip Ellinghaus and Grant Slawson


Grand Theft Auto (GTA) by Craig Conner, Colin Anderson, Grant Middleton All music composed by Craig Conner, Colin Anderson and Grant Middleton. Grand Theft Auto has seven "radio stations", plus a police band track, which can be heard once the player enters a car; however, each vehicl...


Monkey Island 2: LeChuck's Revenge by Michael Z. Land, Clint Bajakian, Peter McConnell Michael Z. Land worked on sondtrack for Monkey Island 2: LeChuck's Revenge (1991) with Clint Bajakian, Robin Goldstein, Peter McConnell and Anthony White. This is also the first game to use the Land's developed iMUSE ...


Neuromancer by Devo / Activision


Dragonflight by Jochen Hippel

RetroGamer's Music Collection

 There are music tracks from the good old 90' video games, mostly on Amiga and PC (DOS) platforms. Music comes from multiple sources, from simple Chiptunes (Arcade, NES) through digital synthesis and sampling (Amiga), MIDI (Adlib,  Roland MT-32, General MIDI) to the complete pre-recorded CD Audio tracks (late 90' games or remastered releases).

Video game music in general

 Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games.

With advances in technology, video game music has grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music. Music in video games can be heard over a game's title screen, menus, as well as during the entire gameplay.Modern soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games.