Drakan: Order of the Flame by Tim Ebling, Barry Leitch


Wizards & Warriors (OST) by Steve Miller


Lagaf: Les Aventures de Moktar (Amiga) by Titus


Head Over Heels (ZX Spectrum) by Guy Stevens


Metroid (NES) by Hirokazu Tanaka


Super Mario Bros by Koji Kondo


Elder Scrolls: Arena by Eric Heberling The music for The Elder Scrolls: Arena is composed by Eric Heberling. TES: Arena has two arrangements of the soundtrack: one for FM (OPL2) and one for General Midi, this is the "GM" version.


Ambermoon by Matthias Steinwachs


Shadowlands by Matt Furniss


Turrican II: The Final Fight by Chris Hülsbeck


Carrier Command (Cassette tape) by Dave Lowe Carrier Command featured a sampled theme song by Dave Lowe, which was expanded into a full, studio-recorded vocal production entitled "Just Another Mission". This was included on a tape cassette with certain releases ...


Turrican (Amiga) by Chris Hülsbeck


Adventures of Willy Beamish by Don Latarski & Chirs Stevens


Perihelion by Zoltan Vegh


Space Quest III: The Pirates of Pestulon by Bob Siebenberg / Sierra On-Line Space Quest 3 features music composed by Supertramp drummer Bob Siebenberg, and was one of the first games to support the new Sound Blaster sound card. Sound effects include digitized audio sampling, such as the voice...


Space Quest II: Vohaul's Revenge by Al Lowe / Sierra On-Line


Gods by Nation XII


Dungeon Master: The Album (Audio CD) by Darrell Harvey, Rex Baca, Kip Martin The music composed for the Fujitsu FM-Towns versions of Dungeon Master and Chaos Strikes Back was released as a standalone album on audio CD, titled Dungeon Master: The Album. Music was composed, performed and produce...

RetroGamer's Music Collection

 There are music tracks from the good old 90' video games, mostly on Amiga and PC (DOS) platforms. Music comes from multiple sources, from simple Chiptunes (Arcade, NES) through digital synthesis and sampling (Amiga), MIDI (Adlib,  Roland MT-32, General MIDI) to the complete pre-recorded CD Audio tracks (late 90' games or remastered releases).

Video game music in general

 Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games.

With advances in technology, video game music has grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music. Music in video games can be heard over a game's title screen, menus, as well as during the entire gameplay.Modern soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games.