Double Dragon (Original soundtrack) by Kazunaka Yamane


Destruction Derby by Tim Swan & Elliot Sumner


Abandoned Places (Amiga) by George Dragon


Bard's Tale 2: The Destiny Knight (Apple IIgs) by David Warhol


Shadow of the Beast 3 (Soundtrack) by Tim Wright


Aladdin (amiga) by Andrew Barnabas The game features some original musical arrangements from the film (composed by Alan Menken), along with original pieces composed by Donald Griffin and Tommy Tallarico. Andrew Barnabas created the music tracks fo...


Shadow of the Beast 2 (Soundtrack) by Tim Wright


Shadow of the Beast (Soundtrack) by David Whittaker Music is composed by David Whittaker. Shadow of the Beast remains a prime example of his pioneering hands-on approach, programming music directly with instrumental samples of his own on a Korg M1 synthesizer. The tune...


Defender of the Crown by Jim Cuomo / Cinemaware


King's Quest III: To Heir is Human by Sierra On-Line


King's Quest II: Romancing the Throne by Sierra On-Line


King's Quest by Sierra On-Line


Space Quest: The Sarien Encounter by Ken Allen / Sierra On-Line


7 dní a 7 nocí by Soundline Tábor / HMC / Neue Sprache


Amberstar (Amiga) by Jochen Hippel Jochen Hippel joined Thalion Software as a programmer and musician. His musical track for Amberstar is considered among his best works, and the game and Hippel's music acquired a cult following. For in game music on t...


Secret of Monkey Island (Audio CD) by Michael Z. Land / LucasArts Michael Z. Land worked on this soundtrack with Barney Jones, Patric Mundy, and Andy Newell and was his first project at LucasArts. The soundtrack of the game gave the composer a chance to show his flexibility, as...


BloodNet (Amiga) by Michael Bross Music composed by Michael Bross, all tracks recorded from amiga version. Main menu (character generation) theme recorded by Laco Wolf.


Superfrog by Allister Brimble

RetroGamer's Music Collection

 There are music tracks from the good old 90' video games, mostly on Amiga and PC (DOS) platforms. Music comes from multiple sources, from simple Chiptunes (Arcade, NES) through digital synthesis and sampling (Amiga), MIDI (Adlib,  Roland MT-32, General MIDI) to the complete pre-recorded CD Audio tracks (late 90' games or remastered releases).

Video game music in general

 Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games.

With advances in technology, video game music has grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music. Music in video games can be heard over a game's title screen, menus, as well as during the entire gameplay.Modern soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games.