Cadaver was released 1990 for the Commodore Amiga and the Atari ST, later for IBM PC and Acorn Archimedes. The level disk Cadaver: The Payoff followed a few months later to continue the story around the dwarf Karadoc. There where also three demo versions each with a unique level. Cadaver was re-released under the low-budged-label Kixx XL together with The Payoff for the Amiga in 1994 and with Magic Pockets, Gods,Speedball 2 and Xenon 2 as a part of The Bitmap Brothers Compilation for the IBM PC on CD-ROM in 1995.
Mike Montgomery, Steve Kelly (Coding), Phil Wilcock (Level Desing),
Dan Malone (Architectual and Creature Graphics), Robin Chapman (Title and Object Graphics),
Richard Joseph (Music und Soundeffects), Sean Griffiths (additional Coding)
Graeme Boxall (Game Co-ordination), The Word Company (Manual & Introduction)
Mike Montgomery, Steve Kelly, Eric Matthews ( Production & Concept)
This page is my tribute to the Bitmap Brother's game Cadaver and it's based on abandoned Cadaver Secret Shrine from 2001-04 by kametyken, hosted on www.gods-country.de in the past.