Castlevania: Dracula X by Tomoya Tomita, Masanari Iwata, Harumi Ueko, Masahiko Kimura


Stonekeep by Brian Luzietti Stonekeep OST was composed by Brian Luzietti with Roland Sound Canvas. Chris Avellone confirmed this on the official Interplay forums...


Second Samurai - Amiga by Brian Marshall


Realms of the Haunting by Chris Adams


Outlaws by Clint Bajakian Music for the game was scored by composer Clint Bajakian. An orchestra was used with authentic instruments which was uncommon at that time. In total, Mixed Mode CD contains fifteen different audio tracks which were su...


Deus Ex by Alexander Brandon The soundtrack of Deus Ex, composed by Alexander Brandon (primary contributor, including main theme), Dan Gardopée ("Naval Base" and "Vandenberg"), Michiel van den Bos ("UNATCO", "Lebedev's Airfield", "Airfield Actio...


Flashback: The Quest for Identity (Sega CD) by Pierre-André Athané, Pascal Perino Soundtrack from Sega CD version by Delphine Software International. Composed by: Jean Baudlot, Fabrice Visserot, Pierre-André Athané, Pascal Perino (Gameplay Tracks)Arranged by: Jean Baudlot, Fabrice Visserot, Marc ...


R-Type (Amiga) by Darius Zendeh, Chris Hülsbeck


The Curse of Monkey Island by Michael Z. Land Michael Land, who provided much of the music for the first two games, composed the score. Land's work on The Curse of Monkey Island soundtrack simultaneously marks a compositional coming-of-age, and the advent of...


Castlevania: Bloodlines by Michuru Yamane The music of Bloodlines was composed by Michiru Yamane, who scored Castlevania: Symphony of the Night and subsequent handheld Castlevania games. She said she worked under pressure and deadlines.


Super Castlevania IV by Masanori Oodachi, Sotaro Tojima The music for Super Castlevania IV was composed by Masanori Adachi and Taro Kudo (credited as Masanori Oodachi and Taro respectively). Game director and main programmer Masahiro Ueno (credited in the game as Jun ...


Haunted Castle (Arcade) by Kenishi Matsubara / Konami


Ascendancy by Nenad Vugrinec


CyClones by Kevin Schilder


Baldur's Gate by Michael Hoenig


In Pursuit of Greed by Andrew Sega (Necros of the Psychic Monks)


Sonic the Hedgehog by Masato Nakamura / Hiroshi Kubota Each zone has its own well-composed music that is appropriate to the theme of the area. There are also plenty of fanfares and short tunes to give the game's audio a lot of depth. Masato Nakamura composed the music on ...


Commander Keen 4: Secret of the Oracle by Robert Prince Music for Commander Keen IV fits perfectly with the game. It's lighthearted and upbeat, just like the game itself. Bobby Prince wrote the music from ground up for the Sound Blaster FM synthesizer since the availabilit...

RetroGamer's Music Collection

 There are music tracks from the good old 90' video games, mostly on Amiga and PC (DOS) platforms. Music comes from multiple sources, from simple Chiptunes (Arcade, NES) through digital synthesis and sampling (Amiga), MIDI (Adlib,  Roland MT-32, General MIDI) to the complete pre-recorded CD Audio tracks (late 90' games or remastered releases).

Video game music in general

 Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games.

With advances in technology, video game music has grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music. Music in video games can be heard over a game's title screen, menus, as well as during the entire gameplay.Modern soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games.