Map - Demo - The Last Supper

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Demo - The Last Supper

Cadaver - 'The Last Supper' Demo

In room 1 pick up your diary. Pull the open barrel under the dripping pipe. Wait until it fills and a casket floats to the top. Open the casket and get the scroll (Reverse Spell) and the Iron Key. Insert the Iron Key into the keyhole. Go to room 2.

In room 2 find the Small Key under the Skull. Press the button on the West Wall, but leave the Gem for the time being. Go to room 3.

In room 3 get the cash and open the chest. Get the three gems and search the mouth. Go to room 4.

In room 4 open the chest and get the two potions (Strength and Cure Poison). Return to room 2.

In room 2 pick up the Gem and quickly drink the Cure Poison Potion. Go to room 5 via room 4.

In room 5 jump on the table and get the Chicken Leg. Stand next to the post. Drink the Strength Potion and move the wooden post so the platform knocks the Green Casket to the floor. Open the casket and get the scroll (Dispel Trap). Cast this spell on the Grey Strongbox. Open the strongbox and get the orb (Sleep Spell). Return to room 3.

In room 3 give the Chicken Leg to the Magic Mouth. This tells you that you must awaken the eyes to progress. Return to room 5.

In room 5 drop the Sleep Spell and cast Reverse Spell on it. This will change the Sleep Spell into an Awaken Spell. Get this spell, hold and cast it to awaken the eye and unlock the East Door. Go to room 6.

In room 6 drink the full tankard and get the Small Silver Key. Collect all the loaves of bread. Go to room 7.

In room 7 Jump on the altar and the wand will disappear. Search the tapestry and pull the lever that is revealed. You must collect the three gems that now fall, one by one, from the ceiling. Return them to the altar and drop them thereon. However if the gem sparkles while you are on the floor you will lose energy. Use a combination of timing and other clever techniques (!) to reach the gems and return to the altar. Once you've dropped all three gems on the altar an orb will appear (Reveal Spell). Hold and cast the Reveal Spell to reveal the wand (Lock Door Spell). Cast the reverse spell on the wand to change it to an Open Door Spell. Open the strongbox to get an Awaken Spell. Then cast the Open Door Spell on the south exit. Go to room 8.

From room 8 you can explore the rest of the courtyard by travelling south or west but this is not necessary to complete the game. It will provide you with a number of bonuses and the odd smile. Go to room 10 via room 9.

In room 10 cast the Awaken Spell and go to room 11 through the middle door.

In room 11 you must recover the Gold Key. To do this, you need one slime monster, several loaves of bread and some accurate throwing. First throw a loaf of bread through the gap in the bars opposite the Gold Key. Pull the lever to release the slime monster and return to the location from where you threw the bread. The slime should eat the loaves and move towards you, pushing the key for you to retrieve. Now drop a loaf of bread. Insert the key in the keyhole. Go back to room 10. Then return to room 11 through the bottom door. Cast Dispel Trap on the strongbox. Open the chest and get orb (Awaken Spell). Cast the Awaken Spell and move to the other side of the bars. Go to room 12.

In room 12 pull the lever and jump onto the Grey Platform. Jump over the Grey Bar and pull the second lever. Go to room 13 through the High Door.

In room 13 stand and admire the dancing mushrooms and try to work out how to retrieve the crown. When you tire of this, go to room 14.

In room 14 run across the bridge and run and jump back as the bridge disappears. The Poison Flask will drop to the ground and smash. The spider will drink the poison, die and magically remove the bars. Go and get the potion (Immortal) and the Key. Return to room 11.

In room 12 drink the Immortal Potion, jump onto the spikes, insert the Gold Key into the keyhole and move to the south wall. There is a hidden door you can exit to room 15.

In room 15 open the wooden chest and pick up the slime. Cast Dispel Trap spell on the Grey Strongbox and open it to get the cash and the orb (Summon Monster). Search the Skull to get a scroll (Translate). Go to room 16.

In room 16 pull the stacked barrel to the end of the row of barrels. This should be positioned so that, should the wooden block fall, it will be stopped by them. Pull the lever and the block will fall, unlocking the door as it does so. Go to room 17.

In room 17 pull the lever. Drop the slime near the grey bars. He will now go and collect the key. However, when he touches it, the bars drop, trapping the poor creature within. Cast the Summon Monster spell to retrieve him. Search the slime to get the key, insert the key in keyhole. Go to room 18.

In room 18 climb the stairs. Touch the gem but do not pick it up. Collect all the potions that appear and then get the gem. Give the water to the mouth on the wall. Go to room 19.

In room 19 cross the flail using any method you can. Go to room 20.

In room 20 climb the stairs to room 21.

In room 21 use the Translate Spell to work out the relationship between the gems and the shrines. Place each gem on it's correct shrine. Drink the blood upon the altar, drink the Super Fast Potion. When the casket falls from the roof, open it and collect all it's contents. Go down stairs. Go back to room 20.

In room 20 cast Freeze Spell on the slime monsters and pull both levers on the north wall. Exit through the door on the west wall. Go to room 23 via room 22.

In room 23 Insert key in the keyhole and pull the lever. Go to room 24 via room 1.

In room 24 drink the Cure Poison Potion. Wait. Unfortunately the floor gives way beneath you and you plummet to a well-deserved death. You have finally been defeated by the heir of Dianos. There is no escape.

KARADOC THE DWARF IS DEAD.



~ Zero Coverdisk #15