Cadaver - 'The Last Supper' Demo
In room
1
pick up your diary. Pull the open barrel under the
dripping pipe. Wait until it fills and a casket floats
to the top. Open the casket and get the scroll (Reverse
Spell) and the Iron Key. Insert the Iron Key into the
keyhole. Go to room 2.
In room
2
find the Small Key under the Skull. Press the button
on the West Wall, but leave the Gem for the time being.
Go to room 3.
In room
3
get the cash and open the chest. Get the three gems
and search the mouth. Go to room 4.
In room
4
open the chest and get the two potions (Strength and
Cure Poison). Return to room 2.
In room
2
pick up the Gem and quickly drink the Cure Poison Potion.
Go to room 5 via room 4.
In room
5
jump on the table and get the Chicken Leg. Stand next to
the post. Drink the Strength Potion and move the wooden
post so the platform knocks the Green Casket to the floor.
Open the casket and get the scroll (Dispel Trap). Cast this
spell on the Grey Strongbox. Open the strongbox and get
the orb (Sleep Spell). Return to room 3.
In room
3
give the Chicken Leg to the Magic Mouth. This tells you
that you must awaken the eyes to progress. Return to
room 5.
In room
5
drop the Sleep Spell and cast Reverse Spell on it. This
will change the Sleep Spell into an Awaken Spell. Get
this spell, hold and cast it to awaken the eye and unlock
the East Door. Go to room 6.
In room
6
drink the full tankard and get the Small Silver Key. Collect
all the loaves of bread. Go to room 7.
In room
7
Jump on the altar and the wand will disappear. Search the
tapestry and pull the lever that is revealed. You must
collect the three gems that now fall, one by one, from the
ceiling. Return them to the altar and drop them thereon.
However if the gem sparkles while you are on the floor you
will lose energy. Use a combination of timing and other
clever techniques (!) to reach the gems and return to the
altar. Once you've dropped all three gems on the altar an
orb will appear (Reveal Spell). Hold and cast the Reveal
Spell to reveal the wand (Lock Door Spell). Cast the reverse
spell on the wand to change it to an Open Door Spell. Open
the strongbox to get an Awaken Spell. Then cast the Open
Door Spell on the south exit. Go to room 8.
From room
8
you can explore the rest of the courtyard by
travelling south or west but this is not necessary to
complete the game. It will provide you with a number of
bonuses and the odd smile. Go to room 10 via room 9.
In room
10
cast the Awaken Spell and go to room 11 through the middle
door.
In room
11
you must recover the Gold Key. To do this, you
need one slime monster, several loaves of bread and
some accurate throwing. First throw a loaf of bread
through the gap in the bars opposite the Gold Key. Pull
the lever to release the slime monster and return to the
location from where you threw the bread. The slime should
eat the loaves and move towards you, pushing the key for
you to retrieve. Now drop a loaf of bread. Insert the
key in the keyhole. Go back to room 10. Then return to room 11 through
the bottom door. Cast Dispel Trap on the strongbox.
Open the chest and get orb (Awaken Spell). Cast the Awaken
Spell and move to the other side of the bars. Go to room 12.
In room
12
pull the lever and jump onto the Grey Platform. Jump over
the Grey Bar and pull the second lever. Go to room 13 through
the High Door.
In room
13
stand and admire the dancing mushrooms and try to work
out how to retrieve the crown. When you tire of this,
go to room 14.
In room
14
run across the bridge and run and jump back as the bridge
disappears. The Poison Flask will drop to the ground
and smash. The spider will drink the poison, die and
magically remove the bars. Go and get the potion (Immortal)
and the Key. Return to room 11.
In room
12
drink the Immortal Potion, jump onto the spikes, insert
the Gold Key into the keyhole and move to the south wall.
There is a hidden door you can exit to room 15.
In room
15
open the wooden chest and pick up the slime. Cast Dispel
Trap spell on the Grey Strongbox and open it to get the
cash and the orb (Summon Monster). Search the Skull to get
a scroll (Translate). Go to room 16.
In room
16
pull the stacked barrel to the end of the row of barrels.
This should be positioned so that, should the wooden block
fall, it will be stopped by them. Pull the lever and the
block will fall, unlocking the door as it does so. Go to room 17.
In room
17
pull the lever. Drop the slime near the grey bars. He
will now go and collect the key. However, when he touches
it, the bars drop, trapping the poor creature within.
Cast the Summon Monster spell to retrieve him. Search the
slime to get the key, insert the key in keyhole. Go to room 18.
In room
18
climb the stairs. Touch the gem but do not pick it up.
Collect all the potions that appear and then get the gem.
Give the water to the mouth on the wall. Go to room 19.
In room
19
cross the flail using any method you can. Go to room 20.
In room
20
climb the stairs to room 21.
In room
21
use the Translate Spell to work out the relationship
between the gems and the shrines. Place each gem on
it's correct shrine. Drink the blood upon the altar,
drink the Super Fast Potion. When the casket falls
from the roof, open it and collect all it's contents.
Go down stairs. Go back to room 20.
In room
20
cast Freeze Spell on the slime monsters and pull
both levers on the north wall. Exit through the door
on the west wall. Go to room 23 via room 22.
In room
23
Insert key in the keyhole and pull the lever. Go to room 24 via room 1.
In room
24
drink the Cure Poison Potion. Wait. Unfortunately
the floor gives way beneath you and you plummet to a
well-deserved death. You have finally been defeated
by the heir of Dianos. There is no escape.
KARADOC THE DWARF IS DEAD.