Map - Cadaver: Level 3

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THE MANY TASKS OF KARADOC

You enter level 3 In the main passage after being transported from level 2. In this level resides the Spirit of King Wulf. When found, he will ask you to help free his soul, and in return, he will help you to reach the higher levels of the castle, and thereafter, kill Dianos.
To do this, you must find the five ingredients to concoct a brew to do this. The King will tell you more when you get there...

From room 1 go to room 3 via room 2 (don't fall down the pit).

In room 3 collect the three stones available on your side of the bars and jump up and touch the lever to open a space between the bars. The space will close, so to open from the other side of the bars, throw a stone through the bars at the lever. Drop the three stones just collected. Go down to room 4 and collect the Bag of Stones (100 X 10). Return to room 3 and go to room 5.

In room 5 it is possible to kill the leftmost spider by throwing stones through the bar, but it is fairly difficult. Either way, pull the lever to move the leftmost bar aside and collect the key (to unlock door 5/6) and the Shuriken (50 X 20). Walk over the spider(s). Go to room 6.

In room 6 walk over the spider and use the key from room 5 to unlock door 6/7. Go to room 7.

In room 7 open the chest and collect the Stamina potion (5 X 100) and the Dispel Trap spell (5 X 5). The book's message is: HERE IS RECORDED THE POSTHUMOUS TRIAL OF WULF III. WULF III STANDS ACCUSED OF CRIMES OF NEGLECT DESPOTISM AND BARBARY AND IS UNABLE TO PLEAD TO THESE CHARGES. WE FIND THE ACCUSED GUILTY ON ALL CHARGES. WE THEREFORE COMMIT HIS BODY TO THE ROYAL CELL LOCATED BENEATH THIS ROOM. Pull the lever to open the pit entrance to room 0. Go to room 8.

In room 8, collect the candle and the key to room 10 (must be used from both sides of the door). The book's message is: TO BREW THE ELIXIR OF LIFE FIRST PLACE THE HERB IN THE FONT OF THE PRIESTS. FOLLOWING THIS ADD THE ANCIENT LIQUID CALLED NODOS. NOW DROP THE WHITE POWDERS INTO THE BREW. IF ALL HAS GONE WELL SO FAR CAST THE SPELL OF THE CALARIAN UPON THE FONT. FINALLY DIP THE ROYAL CHALICE INTO THE ELIXIR CHILL AND SERVE TO THE AILING VICTIM. When approached, Wulf III says: BEFORE I CAN HELP YOU MUST BRING ME MY CROWN. IT LIES IN THE CELL WHERE THEY THREW MY BODY AFTER THE TRIAL. BE CAREFUL THEY LOCKED THE DOOR FROM BOTH SIDES. Go to room 9.

In room 9 use the key from room 8 in the lock. Return to room 7 and fall down the pit to enter room 10.

In room 10 collect the crown and open the chest to collect a Confusion spell (5 X 20). Use the key from room 8 to open the door 10/9. Return to room 8.

In room 8 give the crown to Wulf III. He will say: AT LAST SOMEONE HAS FREED MY SOUL FROM THE NECROMANCY OF DIANOS. WELCOME TO THE CASTLE OF MY GREAT FAMILY THE WULFS. IN ORDER TO PROGRESS UPWARD YOU WILL NEED MY HELP. BEFORE I GIVE YOU THE KEY YOU MUST COMPLETE 5 TASKS WITH THE OBJECTS YOU RECOVER WE WILL BREW AN ELIXIR. FIRSTLY FETCH ME THE HERBS FOR THE POTION. THEY ARE IN THE MIDDLE OF THE LABYRINTH. HERE IS THE KEY. Wulf will give you the twisted serpent key to unlock door 11/12. Go to room 11.

TASK 1: THE HERBS

In room 11 walk down the central strip as the floor on either side gives way to reveal two pits. Use the twisted serpent key to unlock door 11/12. Go through room 12 and room 13 to room 14.

In room 14 avoid the rolling balls and go to room 16 via room 15. Collect the stick. Go to room 17 via room 15.

In room 17 collect the Unknown potion (Stamina 5 X 50). The book's message is: OLD COOK YAGAA...SHES SUCH A MISER...HID HER FORTUNE IN HER...COOKING...FOUND IT ONE NIGHT...AND SHES NONE THE WISER Go to room 19 via room 18.

In room 19 open the chest to collect the key to lower the platform in room 15. Go to room 15 via rooms 13 and 14.

In room 15 lower the platform with the key from room 19. Go to room 21 via rooms 17 and 18.

In room 21 pull the leftmost lever twice (The first pull opens door 22/21 and the second activates the floor tile in room 22 to move the wall up. Go to room 22.

In room 22 step on the large floor tile to move the wooden wall up and allow access to the candle. Collect the bottle of alcohol containing the key to the chest in room 21, the Alcohol potion (1 X 50) and the candle. Return to room 21.

In room 21, drink the bottle of alcohol with the key inside to get the key. Open the chest and collect the two candles. Go to room 23.

In room 23 pull the lever to release a money bag and to unlock the door 23/18. If this room is entered from the other side and the lever is pulled to open the other door then there is a continuous stream of shurikens from the slots in the walls. Go to room 18.

In room 18 place the four candles in one of the four red circles. They will come alight when properly placed. This activates the teleport circles on room 25. Return to room 21 via room 23.

In room 21 go to the slot near the door 21/34 and insert the stick to make a lever. Pull the lever to unlock door 21/24. Go to room 25 via room 24 (walk over the spider).

In room 25 walk over the four red circles to teleport to room 18, in which a new chest has appeared. Disarm the trap on the chest with a Dispel Trap spell and collect three silver coins, a money bag and a ring (necessary to open the casket in room 27). Go to room 26 via rooms 23, 21, 24 and 25.

In room 26 there are two buttons. Press the right button only (one of two buttons that will make a large gem appear in room 27). Go to room 27 via room 18.

In room 27 open the casket (you need the ring from the secret chest in room 18) to collect the key to unlock the door 15/28 from the room 28 side. Press the button to release a large gem to be used in room 42, provided the last button pressed in room 26 was the right button. Collect the gem and go to room 28 via room 25.

In room 28 collect the herbs and unlock door 15/28 (you cannot take the herbs through door 28/25). Return to Wulf in room 8 via rooms 15, 17, 18, 23, 21, 22, 13, 12, 11 and 7.

In room 8 put the herbs in the bowl. Wulf says: ADDING THE HERBS TO THE BOWL IS THE SIMPLE PART NOW BRING ME THE DRINK CALLED NODOS. IT LIES ON THE COOKS STORE. THIS MAY HELP YOU. The key that unlocks door 1/29 appears. Collect it and go to room 1.

TASK TWO: THE KITCHENS

In room 1 use the key from Wulf to unlock door 1/29. Go to room 29.

In room 29 collect the moving coins. If the wall pointer gets to the bottom you will experience damage, but the central wall tile will push it back up when stepped on. When all the coins are collected two large gems appear and the door 29/30 unlocks. Collect the gems and go to room 30.

In room 30 throw both the gems onto the ball's path between the ball and the switch. The ball will fall into the hole and the stakes will disappear allowing you to walk across. Collect the thrown gems and pull the lever to unlock the door to room 31.

In room 31 collect the chicken. Open the rightmost cupboard and collect the loaves of stale bread. Eat the bread to reveal some money. Do not open the leftmost cupboard as it contains three spiders. Go to room 33.

In room 33 collect the boulder and the hogshead. From inside the hogshead barrel collect some raw meat. Go to room 31.

In room 31 put the raw meat on the stove and eat the cooked meat to reveal the key to the chest in room 34. Go to room 34.

In room 34 smash open all four barrels by plugging the boulder into the hole in the wall, pulling the lever and putting barrels in the way of the flying boulder. The barrels will contain some money and a key to reveal the hole in the wall in room 35. Use the meat key to open the chest and collect a Massacre spell (1 X 1) , a Stamina potion (2 X 25) and a token with a vine leaf stamp. Go to room 35.

In room 35, collect the key to the chest in room 36 from underneath the bowl. Use the key from room 34 to reveal a hole in the wall. Plug the boulder into it to make the boulder appear in room 36. Move the barrels to reveal a lever. Pull the lever to make the boulder roll around in room 36. Open the chest and collect the kindling. Go to room 33.

In room 33 use a Massacre spell to kill the spider and reveal a key to unlock 34/36. Use the kindling to push the key out of the cage. Collect the key and go to room 36.

In room 36 the door will lock behind you. Collect the Unknown potion to return life to the dead (Poison 1 X 20), the Stamina potion (4 X 5) and the other Stamina potion (5 X 4). Use the key from room 32 to open the chest and collect an Unknown potion (Sort of Stamina 1 X 35), an Unknown potion (Super Fast 1 X 60) and leave the Unknown potion (Poison 3 X 30). To make the barrel fall from the shelf (assuming the boulder is also up there and moving) throw the chicken and the hogshead onto the extreme right of the shelf to force the boulder to roll to the barrel. It will fall, enabling you to collect the Nodos potion (1 X 10). Use the vine leaf token to unlock the door and return to Wulf in room 8.

In room 8 put the Nodos potion into the bowl. Wulf says: THE ELIXIR DISSOLVES THE LEAVES. WELL DONE. NOW MINION FETCH ME THE WHITE POWDER. IT IS IN MY TREASURY. The key for door 38/39 will appear. Collect it and go to room 38.

TASK THREE: THE WHITE POWDER IN THE TREASURY

In room 38 unlock door 38/39. Go to room 39.

In room 39 do a double jump to get over the spikes. Go to room 40.

In room 40 run over the floor tile on the left to open the door 40/42. Go to room 41 as quickly as possible as the slider on the wall will cause a damaging electric ball to appear when it reaches bottom.

In room 41 jump over the floor tile to the right of the spikes to avoid a shower of stones. Open the chest to collect a Strength potion (1 X 41) and a Dispel Trap spell (10 X 1). Inspect the barrel to collect a bag of stones (Weapon 100 X 10). Go to room 42, going through room 40 as quickly as possible.

In room 42 open the chest by pushing it off the walkway to collect a Shuriken (40 X 15) and a large gem. Put all the large gems into the four holes in the ground to open the door 42/43. Go to room 43.

In room 43 wait for the slider to reach bottom and for the boulder to fall. Collect the stones that are formed. Go to room 44.

In room 44, walk to the end of the walkway and throw rocks at the lever to open the door 44/45. Go to room 45 before being crushed.

In room 45, do not pull the lever to raise a wooden shield against the flying boulders as you will need access to the platform from the ground later. Dodge under the spiky pole to go to room 46.

In room 46, ride the platform to the lever on the far left wall. Pull the lever to open door 46/47. Continue on the platform and through door 46/47.

In room 47, jump over the spiky pole and enter room 48.

In room 48 and room 49, use this diagram of room 49 for reference.

Small Casket 1: Trapped.
Contains money,
the key to S. C. 2.

Small Casket 2: Locked, needs key from S. C. 1.
Contains money,
Shot Shield potion (4 X 5),
key to Casket 2.

Small Casket 3: Locked, needs key from inside Casket 1.
Contains key to Chest.

Casket 1: Trapped.
Contains money,
Unknown potion (<> 2 X 50),
Unknown potion (Speed 1 X 100),
key to S. C. 3.

Casket 2: Locked, Trapped, needs key from S. C. 2.
Contains money,
Unknown potion (Stamina 4 X 50)

Chest: Locked, Trapped, needs key from S. C. 3.
Contains money,
key to door 59/60.

So, open Small Casket 1 to open Small Casket 2 to open Casket 2. Open Casket 1 to open Small Casket 3 to open the Chest. Once Small Casket 3 is open, the Shot Shield potion will help you to collect everything else, but don't use it all. To reach key on platform in room 48, fall through the hole in room 49. Collect key to door 50/51 and pull lever to open door 48/50.

In room 50 drop five stones down the hole to replace the floor tile. Use the chest (empty) to reach the lock. Use the key from room 48 to open door 50/51. Go to room 51.

In room 51 stand under the bars that will block door 51/47. When they fall the middle bar will be stuck. Collect the money, open the casket with the key and go to room 47.

In room 47 rush over to room 52 as fast as possible.

In room 52 Dispel the trap on the chest and open it to collect some money and to reveal a smaller chest. Open the smaller chest and collect a Super Fast potion (3 X 30) and a Strength potion (1 X 36). Pull the ground lever twice to move the bars away from the wall levers. Pull the wall levers to open door 52/53, but be ready to move out of the way of a falling boulder when each lever is pulled. Go to room 53.

In room 53 use a Shot Shield potion and pull the levers in order from right to left to open door 53/46. Any other way will cause spiders to appear. Go to room 46.

In room 46, pull the lever to open door 46/54 and go to room 54.

In room 54 pull the lever to make a lock appear and quickly use the key from the Chest in room 49 to open door 54/55 as shuriken will start flying about the room. Go to room 55.

In room 55, wait until the spiky bars have made four revolutions before you get onto the platform. Get off the platform on the other side and go to room 45.

In room 45 pull the lever to raise the platform and open door 45/56. Jump on the platform on the side furthest towards the back of the room to avoid being hit by boulders. Go to room 57 via room 56.

In room 57, pull the lever and stand under the wooden wall to put it in the right place. Drink a Super Fast potion and jump to the key. Collect the key and jump back to room 56.

In room 56 open the casket with the key from room 57 to collect the key for room 57. Pull the lever to re-arrange room 57. Go to room 57.

In room 57 jump the pit, avoid the boulder and use the key from the casket in room 56 to reveal a stick for the slot in room 56. Go to room 56.

In room 56 use the stick in the slot to re-arrange room 57. Go to room 57.

In room 57, pull the lever to open doors 57/58 and 57/44. Use a confusion spell on the spiders and go to room 58.

In room 58, before the pointer reaches the bottom, collect the money and the small casket bearing the name Singu Teniel Vitreng (The other is a red herring), Dispel the trap on the casket, open it and collect the exit key to open 39/38. The message reads: THE WHEEL OF FORTUNE TURNS ETERNAL. ONE MINUTE A KING THE NEXT A PAUPER. FORTUNE OH FORTUNE HOW MEN LOVE AND CURSE YOU. Go to room 44.

In room 44 unlock door 44/42 by inserting the token from room 49 into the slot. Go to room 39.

In room 39, unlock the door 39/38 and go to room 8.

In room 8 put the white powders from room 49 into the bowl. The Message is: THE POWDERS DISSOLVE WITH A FIZZ IN THE LIQUID. THE KING SPEAKS. YOU UNWORTHY SCUM BRING ME THE ENCHANTMENT SPELL. IT WAS LAST SEEN IN THE HANDS OF A DIPLOMAT. The key to door 60/61 appears. Go to room 60.

TASK FOUR: THE DIPLOMATIC MISSION

In room 60 use Wulf's key to enter room 61.

In room 61 avoid the stones and collect the key to the small casket from room 58. Open the casket to collect a Read Magic spell (3 X 15). Go to room 63.

In room 63 push the stacked barrels in front of the boulder hole, but only after a ram skull has fallen out of the hole. Collect the skull. Push the other barrel underneath the shield and inspect it to reveal the key to the small casket in room 64. Go to room 64.

In room 64 collect Durrigan's wand. Open the chest and collect the Unknown spell (Unlock Chest 1 X 10) and the wine bottle. Dispel the trap on the small casket and open it with the key from room 63 to collect the key to door 62/65. Go to room 62.

In room 62 unlock door 62/65 with the key from room 64. Go to room 65.

In room 65 pull the chest onto the other end of the walkway. Pull the lever to raise in into room 66. Pull the lever again and jump onto the platform to get to room 66.

In room 66 collect the money and Laguna's wand (Magic Missile spell 15 X 25). Look under the pillow to collect a small casket of transformation. The message reads: AND WHILE AT THE COUNCIL ON THE RIGHT HAND SAT LAGUNA AND UPON THE LEFT SAT DURRIGAN AND HOLDING AUTHORITY OVER THEM WAS MATIL EACH WITH THEIR WAND OF POWER. Cast the Read Magic spell on the Unknown spell to make it an Unlock Chest spell. Open the chest with it and collect some money, a brass key for door 67/68 and a war sign. Go to room 67.

In room 67 put the brass key into the small casket of transformation to get the key for door 67/68. Stand on some object and shoot magic missiles with Laguna's wand to destroy the gargoyle and collect the key to the casket in room 68. Unlock the door and go to room 68.

In room 68 open the casket with the key from room 67 to collect a Giant Jump potion (2 X 30). Collect the book. When translated, it reads: WHEN OFFERING TO THE GODS OF THE EASTMARCH GIFTS MAY INCLUDE WULFS HEAD WINE A BEJEWELLED CASKET THE SKULL OF A RAM AND THE HOLY BOOK BOUND IN BLACK LEATHER. The lever makes one platform move until the lever is pulled again, and the button allows you to choose which platform the lever will effect. Arrange the platforms into steps and go to room 69.

In room 69 open the casket to collect a Read Language spell (3 X 4) and a red casket. Drop the war sign onto the central block to receive Matil's wand (Unlock Door spell 2 X 20). The message reads: INSERT THE HANDLE INTO THE THIRD LEVER FROM THE LEFT. Collect the handle and go to room 67.

In room 67 insert the handle into the rightmost slot and pull to open door 67/70. Return to room 65.

In room 65 put Matil's wand on the central block, Laguna's on the right-hand block and Durrigan's on the left to make a small casket appear. Dispel the trap on the casket and open to collect the key to open door 71/72. Go to room 70.

In room 70 use a Giant Jump and Super Fast potion to jump up to the lever from the bottom stair. Pull the lever to cover the pit in room 71. Got to room 71.

In room 71 use the key from room 65 to open door 71/72.

In room 72 the holes are colour-coded, so put the white skull, black book, green wine and red casket in their appropriate holes to make the Enchant Liquid spell (3 X 100) appear. Collect it and go to room 61.

In room 61 use the Matil's wand to unlock the door 61/60 and go to room 8.

Cast the Enchant Liquid spell on the bowl to receive the key to 37/73 and the message: THE BLESSING TURNS THE POTION INTO A MAGIC BREW. BUT FINALLY WE NEED THE CHALICE OF MY FOREFATHERS. IT MAY BE FOUND IN THE OLD GUARDS QUARTERS. A KEY WILL HELP YOU. Go to room 37.

TASK 5: THE GUARDS QUARTERS

Use Wulf's key to open door 37/73. Go to room 74.

In room 74 kill the bottom guard with the Massacre spell to open door 74/75. Go to room 75, dodging the upper guard's boulders.

In room 75 kill both gargoyles with a Massacre spell to make the wooden wall move up so you can collect the key for door 37/73. Pull the lever to open door 77/78. Go to room 73.

In room 73 unlock the door 73/37 (and the door 6/76) with the key from room 75. Go to room 6.

From room 6 enter room 77 through the newly opened door 6/76.

In room 77 kill the guard on the lower platform with shuriken and collect the key behind him to open door 77/78. Go to room 78.

In room 78 collect the two keys to door 79/80. Kill the gargoyles with stones by standing between them and firing left and right to move the blockade to door 78/79. Go to room 79.

In room 79, use any Shot Shield potion left over and kill the volcanoes with shuriken. Use both keys from room 78 to open door 79/80. Go to room 80.

In room 80 search the pillow for the key to the casket in room 81. Go to room 81.

In room 81 dispel the trap on the chest to collect the Poltergeist spell (3 X 50) and a Magic Missile spell (1 X 20). Pick up the helmet and move it to room 80, then return and use the Poltergeist spell three times. The breastplate, the armour and the casket will be teleported out of the room. Go to room 82.

In room 82 dodge the stones to collect the key for door 82/75. Go to room 21.

In room 21 unlock the casket with the key from room 80 to collect the chalice. Return to room 8.

In room 8 drop the chalice onto the font to fill it with potion. Give the potion to Wulf to receive the key to door 83/84 and the message: WELL DONE. NOW I CAN RETURN TO THE GRAVE.
Go to room 83.

THE END BIT

In room 83 unlock door 83/84 with Wulf's key and go up the stairs to Level 4.


~ Based on solution by John Fairhall & Steve Kelly