THE BOUDOIRS OF POWER
The fourth level of the Castle Wulf was the residential floor of the King. There are bedrooms, kitchens and libraries. Much of it has become very bizarre since the fall of the king and a host of demons have taken up residence here at Dianos's bidding. The aim of the level is to get 4 gold keys which will allow you to reach level 5.
The first section involves the old bedrooms of King Wulf and the secret chambers his wife used while carrying on an affair with Lord Carolus. The objective of this section is simply to get past it. In the next section, the old Kitchens, the task is to break open a stone ball, this is done using a combination of objects and puzzles and will reward you with your first Gold key.
Section 3 is a strange collection of mental puzzles and gambling. This is where Wulf and Dianos would be found relaxing. One of the Gold keys is easily attained here, however there are a number of diversionary quests that should keep you occupied for some time. The final section is the old Libraries of the Court. The main task is to rebuild the Planetarium, to do this you must find 5 planets.
A final note on the demons. These ungodly creatures must firstly be made vulnerable to attack. If there is a red circle in front of them you must drop a candle within it. If there is no red circle cast a dispel evil spell.
In room
1 dump all spells and potions other than Stamina and Super Fast
potions. Open the chest to collect a Super Fast potion (6 X 20) and a Read
Language spell (4 X 16). Collect the money bag. Walk over the moving floor
tiles at each corner of the room clockwise from the top tile to collect an
Unlock Door spell (150 X 10). Go to room 2.
In room
2 use the Unlock Door spell to open door 2/3. Go to room 3.
In room
3 open the chest to collect a Dispel Evil spell (4 X 240). Go to room 4.
In room
4 open the chest to collect the key to door 5/6. The message reads:
COLLECTED WORKS ON DEMONOLOGY. CAROLUS LORD OF WULF.
DEMONS ARE OFTEN ONLY VULNERABLE TO BANISHMENT. HOWEVER THEY
MAY BE WEAKENED BY EMPLOYING HOLY CIRCLES AND CANDLES. Go to room 5.
In room
5 use the key from room 4 to open door 5/6. Go to room 6.
In room
6 inspect the pillow to collect a casket of recharging. Pull the lever
to open door 6/7. Go to room 7.
In room
7 inspect the first shrub from the door to collect a key to the chest.
Open the chest to collect an Unlock Chest spell (1 X 25) and two bottles of
rare wine. Inspect the rightmost tapestry to reveal a button. Press the button
to open door 4/8. The messages are: THE OBSERVATIONS OF QUEEN
SHALLOP. I CAUGHT THE HIGH MARSHAL IN A SECRET MEETING WITH
DIANOS TODAY. IF IT WAS NOT FOR MY SECRET DESIRE FOR HIM I WOULD
HAVE TOLD WULF. OUR GUARD SEEMS VERY RELIGIOUS. HE SPENDS MOST
OF HIS TIME IN THE KINGS CHAPEL. WULF HAS GIVEN HIM A KEY. Go to room 8.
In room
8 collect the ram skull. Open the chest to collect four bombs. Put the
chest underneath the trophy. Explode a bomb next to the door shape on the
far wall and go to room 9.
In room
9 go to room 10.
In room
10 collect the candles. Open the chest with the Unlock Chest spell
to collect a Potion Booster spell (1 X 1), a Giant Jump potion (6 X 25) and a
Dispel Trap spell (2 X 5). Place a bottle of rare wine on the altar to receive
a small casket. Open the small casket to collect the key to 15/16. Put the
potion booster spell in the recharging casket to make it more powerful.
Go to room 11.
In room
11 drink some Super Fast and Giant Jump potion to jump over the
pit. Unlock the door 11/12 with the Unlock Door spell. Go to room 12.
In room
12 collect the candle. Inspect the pillow to collect a shuriken
(40 X 30). Press the blank area of wall above the bed to collect the key to
6/14. Go to room 13.
In room
13 Dispel the trap on the chest. Pick up the key to the chest.
(From this point on you will be poisoned, so it is necessary to hurry.
Use a Super Fast potion from the last level, if you have it.) Open the
chest and collect a Strength potion (1 X 1) and a black book. Go to room
12 and pull both levers to open door 11/12. Hurry to room 6 (using more
Giant Jump and Super Fast potion).
In room
6 unlock the door 6/14 with the key from room 11. Go to room 14.
In room
14 collect the candles and push the triangle on the side of the altar
to create the stairs in room 15. Put the ram skull on the altar. Use the Read
Language spell on the black book and read it to reveal a small casket. Open
the small casket and collect the key to the large casket. Open the large casket
and collect the Massacre spell (1 X 2) and an Unknown spell (Mind Blast 10 X 10).
The book reads: GODS OF WAR WE BESEECH YOU TO STRENGTHEN US
AND TO WEAKEN OUR FOES. OH GODS OF WAR ABOVE ALL WE OFFER YOU
THIS RAMS SKULL. The altar reads: READ ME THE PRAYER OF THE WAR GODS.
Go to room 10.
In room
10 use the Potion Booster spell on the Strength potion and move
the altar away from the button. Press the button to open door 9/15. Go to
room 9.
In room
9 walk along the walkway through the wall into room 15
In room
15 push the button in the trophy to make the trophy in room 8 reveal
it's button and to reveal a note: MEET ME AT MIDNIGHT IN THE SECRET
CHAMBER. I HAVE LEFT THE KEY FOR YOU IN YOUR SECRET CHAPEL.
OFFER THE GODS THE WINE I SENT YOU AND THEY WILL REVEAL IT. LOVE C.
Go to room 8.
In room
8 push the button in the trophy to help open the door 15/16. Return to room 15.
In room
15 push the trophy's button to reveal the
door 15/16. Go to the lock
and when the light in the ring is at the top, use the key from room 10 to unlock
the door. Go to room 16.
In room
16 pull the rightmost lever to open the bars and release some money
bags. Collect the key to door 13/18 and the two leftmost moneybags, but not
the other bag or the bars will close. (Later, drag the third bag so that you are
between the bars. Picking the bag up will cause the bars to close, but your
body will stop them closing fully, leaving space for you to move between them.)
Pull the leftmost lever to reveal the door 16/17. Go to room 17.
In room
17 open the casket and drink the Cure Poison potion (1 X 50) to cure
yourself. Collect the Magic Missile spell (6 X 100) and the flask. Inspect the
pillow to find a key to the chest. Use Dispel Trap on the chest and open it to
collect three money bags and a shuriken (30 X 30). Inspect the wall lamp to
move the tapestry aside. Destroy the wall with two bombs. Go to room 18.
In room
18 use the Dispel Evil spell once, then the Magic Missile Spell three
times to destroy the demon, shooting along the right-hand side of the corridor.
Jump the gap to collect the Bag of Holding (costs 1000 but well worth it).
Go to room 12.
In room
12 Pull the rightmost lever and then the leftmost lever to remove
the shutter from the keyhole for door 13/19 and to unlock door 12/13. Go
to room 13.
In room
13 unlock door 13/19 with the key from room 16. Go to room 19.
YET MORE KITCHENS
In room
19 quickly put several candles down, as it is possible to shelter from
the demon's attack behind a candle. Put a candle in the red ring to achieve
the same effect as using a Dispel Evil spell, which is to render a demon
mortal and attackable. The candle will disappear when properly inside the
circle. Shoot the demon with the Magic Missile three times to kill it. Go to room 21.
In room
21, pull the lever four times to move the bars and the casket to
where you can reach it. Pull the casket out of the bars. Go to room 24.
In room
24 inspect the jars to find the key to the chest in room 27. Collect
the bowl. Go to room 25.
In room
25 read the book, THE WISE MAGE ALWAYS COMPILES HIS SPELLS
INTO BOOKS. IN THIS WAY HE KNOWS THEY ARE SAFELY KEPT TOGETHER
to collect an Unlock Chest spell (2 X 53). Go to room 21.
In room
21 use the Unlock Door spell on the casket to collect a Dispel Trap
spell (4 X 13) and four stones. Go to room 26.
In room
26 use the Unlock Door spell to unlock doors 26/27 and 26/29. Go to
room 27.
In room
27 use Dispel Trap on the chest and open it to collect the Stamina
potion (5 X 50), a Magic Missile spell (6 X 100), a Mind Blast spell (4 X 80) and
the key to door 22/28. Eat the best cheese for some gold coins. Put the bowl
under the pump and pull the handle until the bowl is full. Collect it and go to room 22.
In room
22 place the bowl on top of the separator. Unlock the door 22/28
with the key from room 27. Go to room 28.
In room
28 put the flask under the tap and turn it to fill the flask with oil.
Take the flask to room 24.
In room
24 drop the flask on the fire to cause the ball to fall and reveal a key
to the next level. Go to room 29.
In room
29 throw the stones between the rolling ball and the wall so that
the ball pushes the potion between the bars. Collect the Unknown potion
(Giant Jump 4 X 30). Go to room 26.
In room
26 use the Giant Jump potion to collect the key to the bars in room 29. Return to room 29.
In room
29 use the key from room 26 to move the bars. Go to room 30.
In room
30 destroy the demon in the same was as the last in room 19 and
collect the resulting key for the chest in room 31. Go to room 31.
In room
31 Dispel the trap on the chest and open it to reveal a casket. Dispel
the trap on the casket and open it with the Open Chest spell to reveal a small
casket. Dispel the trap on the small casket and open it with the key from room
30 and collect the key to door 32/33. Pull the lever to open door 30/32. Go to room 32.
In room
32 use the key from room 31 to open the door 32/33. Go to room 33.
In room
33 pull the lever to open door 33/34. Pull it again to help open the
door 35/36. Go to room 34.
In room
34 pull the boxes around so that the door 34/35 is exposed. Go to
room 35.
In room
35 use the Giant Jump potion to reach the Immortal potion (1 X 30)
and the small casket. Pull the lever to open door 35/36 (provided the lever
in room 33 has been pulled twice). Go to room 36.
In room
36 use the Giant Jump potion to jump over the stakes and pull the
levers to make the stakes
disappear. Go to room 37.
TO CATCH A THIEF
In room
37 open the chest to collect another end of level key. The book reads:
THE RHYME OF MALLADIN AND THE PITS. FROM THE FAR NORTH COMES
DWARVEN GOLD. BLOWING FROM THE EAST THE SMELL OF FIRE AND
MAGIC. DEEP IN THE SOUTH THE FORESTS ARE MOVING. WHILE IN THE
WEST ETERNAL PEACE AND HAPPINESS LIES.
To unlock door 37/39 rearrange the letter tiles so that they spell DIANOS
from left to right instead of up to down. Then move the O in DIANOS
down one slot to open the door. Go to room 39.
In room
39 collect the alkaline potion (ignore the other bottles) and pull the
lever to open door 39/40.
In room
40 open the small casket from room 35 to collect four gambling chips.
Collect the Magic Missile spell from behind the stairs. This is a good point
to save the game as the gambling machines are random and there is no
assurance that the result will be good. The rightmost gambling machine
will return two or three chips when one is dropped onto it, but not every
time. The middle machine will return five chips to one at random. The
leftmost machine will eventually break and give the key to door 36/68,
but before that may give bottles of Stamina potion (5 X 200) and money
bags. After gambling to your satisfaction go to room 41.
In room
41 there are four pits. Fall down the northern pit to go to room 43.
In room
43 you will fall with several money bags. Collect them and go to room 46.
In room
46 go through the door not at the end of the corridor to get to room
35. Return to room 41.
In room
41 fall down the southern pit to land in room 47.
In room
47 collect the Dispel Trap spell (2 X 15) and wait next to the door.
Ignore the money bags that appear, as when each appears more plants will
grow and possibly grow over the door if you are not in front of it. After six
bags appear the door will automatically unlock. Go to room 41 via room 46.
In room
41 fall down the western pit to land in room 42.
in room
42 put a candlestick onto the chest to reach the lever that will
produce the key to the chest. Open it to collect the key to the bars, an
Unknown eternal rest potion (Poison 50 X 25) and an Unknown human
sweat potion (Strength 2 X 50). The books read: AT THREE TURNS OF THE
CLOCK YOU WILL FIND RELEASE. WAR AND PEACE BY TOLSTOY
Wait near the wall next to the door until three turns of the clock are
finished and a lock appears. Use the key from the chest to move the
bars. The door will unlock itself soon after. If you did not move the
bars in time, drink the Strength potion and move them. Go to room 43.
In room
43 collect the Unknown fizzy potion (Stamina 5 X 50). Go to room 49.
In room
49 wait in one position and the flames will not hurt you. Eventually
an element of the grating will disappear. Go to room 44.
In room
44 some items will appear. Collect the Unlock Door spell (10 X 20),
the Mind Blast spell (10 X 30) and the Bless Potion spell (10 X 50). Go to
room 38 via room 46.
In room
38 give the thief the alkaline potion and then the Eternal Rest poison
potion. Search the body to collect a Mind Blast spell (3 X 100). Go to room 36
and open door 36/68 (If you want, no need to do this outside of experience).
Go to room 51.
In room
51 the door will lock behind you. Put down candles for defense and
kill the demons with the Dispel Evil spell and the various weapons and
spells in your possession. Unlock door 51/52 and go to room 52.
THE LEARNED HALLS
In room
52 pull the lever marked "O" (One of several that together spell
DIANOS). Go to room 54.
In room
54, to make the symbols match the position of similar symbols in
room
53 pull the left lever once, the right lever twice and the left lever
again to make a button appear in this room and room 53. Push the button
to open door 54/55. Go to room 55.
In room
55 the books read:
RAVILICUS DISSERTATION ON ASTRONOMIE PART 3.
RODELON IS DISTINGUISHED BY ITS TOPAZ AND EMERALD SURFACE. IT IS
ESSENTIAL TO THE BALANCE OF THE PLANETS.
ARIANOS IS OF SIMILAR SIZE BUT IS BARREN AND DESERT LIKE. IT MUST
NEVER BE PLACED IN THE CONSTELLATIONS OR IMBALANCE AND CHAOS RESULT.
FURTHER RIDDLES OF WULF CASTLE BY OSDIAN. IN THE NORTH EAST
TOWER THE LEVER GIVES GREAT REWARD.
COMPUTATIONS USING ADDING MACHINES BY HARIDOS OF CULD. WHEN
USING ADDING MACHINES THE LEVER ADDS THE NUMBER WHEN LOWERED
IT SUBTRACTS AND WHEN BETWEEN DOES NOTHING.
Go to room 53.
In room
53 press the button to open door 53/56. Go to room 56.
In room
56 open the chest to collect the planet Rodelon. Pressing the
buttons merely places bars around the chest so there is no point in pressing
them. Go to room 57.
In room
57 place, from the left, the levers in these positions:
minus, plus, nothing and plus. The first light will blink.
Set the levers to: minus, minus, plus, plus. The second light will blink.
Set the levers to plus, minus, minus, plus. The third light will blink.
Set the levers to plus, minus, plus, nothing. The fourth light will blink and
the door 57/62 will open. Go to room 58.
In room
58 push the (empty) casket against the fourth wall tile from the left.
Jump on the casket and jump up to remove the second highest wall tile and
reveal a planet, the moon. Collect the other planet, Arianos. The messages
read: FIND THE TWIN ROOMS AND LET ONE GUIDE THE OTHER. SOLARIS
LIES FURTHEST FROM THE EARTH. IT IS THE FIERY ORB THAT WARMS
OUR PLANET. Go to room 60.
In room
60 pull the "D" lever. Read the brown book starting "THE MARRIAGE
AND FUNERAL CUSTOMS OF THE SOUTHLANDS" to receive an Unknown
spell (Read Magic 2 X 37). Inspect the tapestry to collect the key to the
chest in room 61. Cast a Read Language spell on the black book.
The books read: MANDIGALS RULES OF MATHEMATICS. WITHIN THE LORE
OF NUMEROLOGY THERE ARE SEVERAL NUMBERS ASSOCIATED WITH THE
POWER OF UNLOCKING. THESE ARE 29, 32, 16 AND 7.
THE CALL TO KARADOK. WHOEVER YOU ARE WHEREVER YOU ARE I AM
WAITING FOR YOU WHERE THE CROWS MAKE THEIR NESTS. SEE YOU SOON.
...AND THEN LITTLE TWINKY CLIMBED UP THE STAIRS TO BED, SAID
GOODNIGHT TO HIS TEDDYBEAR AND FELL ASLEEP.
ANOTHER LOAD OF RIDDLES ABOUT WULF CASTLE BY BIG D. FOUR KEYS
FOR FOUR LOCKS REMEMBER THE START
START OF YOUR JOURNEY.
RAVILICUS DISSERTATION ON ASTRONOMIE PART 1. THE PLANET OF
CASPIAN HAS TWO MOONS WHICH COMPLETE THEIR ORBIT EVERY
THREE MONTHS. IT IS THE HIGHEST OF THE CELESTIAL BODIES.
Go to room 61.
In room
61 place an object in the far right-hand corner of the room. Fall off
the stairs behind the bars and pull the "I" lever to raise the bars. Open the
casket to reveal some gold coins and a special silver coin. Pick up the gold
coins but not the silver one as it sucks credits from your total. Do not pick up
the small casket or balls will fly across the room, causing you damage.
Go to room 62.
In room
62 open the chest with the key from room 60 to collect a Map spell
(1 X 25) and a Read Magic spell (3 X 39). The Map spell gives an incomplete
map, but does indicate a room I cannot find, it must be part of the 5% of this
level I cannot find. Go to room 63.
In room
63 use the Read Magic spell on the Unknown spell to make it an
Unlock Chest spell. Use the Unlock Chest spell on the chest to collect the
planet Solaris. Go to room 64.
In room
64 collect the boards and the planet Caspian. Pull the lever "A".
Go to room 65.
In room
65 pull the lever "S". Using the diagram below put Solarian in hole
A, the moon in hole B, Caspian in hole C and Rodelon in hole D.
Go to room 66.
In room
66 inspect the Earth then press it to reveal two end of level keys.
Pull the lever "A". Go to room 59.
In room
59 pull the lever to open door 59/1, now that all the DIANOS levers
have been pulled. Go to room 65.
In room
65 drop Arianos down a hole. Go to room 66.
In room
66 inspect the blackened Earth to reveal the key to door 67/68.
Go to room 67.
In room
67 unlock door 67/68 with the key from room 66. Drop the boards
on the electrified floor to reach the door 67/68. Go to room 68.
In room
68 kill the demons with the Dispel Evil spell and then whatever
offensive spells and weapons you still have. The locks are numbered, so
unlock them with the end of level keys in the order 1, 4, 3, 2. Walk to the middle of the room to go to level 5.